INTERAKSI SOSIAL PENYUKA GAME ON LINE FREE FIRE (Studi Deskriptif pada Anak dan Remaja di Perumahan Puri Beta)

PASHA, ADRIAN (2022) INTERAKSI SOSIAL PENYUKA GAME ON LINE FREE FIRE (Studi Deskriptif pada Anak dan Remaja di Perumahan Puri Beta). S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Currently, the Free Fire Online Game is much loved by children and underage youth because the Free Fire Online Game has interesting gameplay, various collabs, and unique characters. Free Fire is a survival battle royale-based game that requires players to eliminate opponents with various weapons to win the game. The purpose of this research is to find out the social interaction of children and adolescents who use the Free Fire Online Game as well as input for the development of communication science, especially the study of new media exposure in people’s lives. This study uses a qualitative approach, the Post Positivism paradigm, the Post Positivism paradigm describes a phenomenon, namely children and adolescents who play the Free Fire Online Game. using the interview method with minors and teenagers who live in the Puribeta complex 1 jl. Pinus namely Audrey, Iyan, and Revan. The method of this research is interviews with minors and adolescents who live in the Puribeta complex 1 jl. Pinus namely Audrey, Iyan, and Revan who play the Free Fire Online Game. The results of this study show that the Free Fire Online Game is liked by children and underage youth because the Free Fire Online Game has interesting gameplay, various collabs, and unique characters. Free Fire is a survival battle royale-based game that requires players to eliminate opponents with various weapons to win the game. In addition, by playing the Free Fire Online Game, the social skills of minors can increase because these minors "play together" with their friends. Keywords: Online Games, Free Fire, Interaction, Teenagers Saat ini, Game Online Free Fire banyak digandrungi Anak Anak dan Remaja dibawah umur karena Game Online Free Fire terdapat gameplay yang menarik, collab yang berbagai macam,dan karakter karakternya yang unik. Free Fire adalah game berbasis survival battle royale yang mengharuskan pemainnya mengeliminasi lawan dengan berbagai macam senjata untuk memenangkan pertandingan. Tujuan penelitian ini untuk mengetahui interaksi sosial pada anak dan remaja pengguna Game Online Free Fire sekaligus masukan bagi perkembangan ilmu komunikasi, khususnya kajian mengenai terpaan newmedia pada kehidupan masyarakat. Penelitian ini menggunakan pendekatan kualitatif, paradigma Post Positivisme, paradigma Post Positivisme mendeskripsikan suatu fenomena yaitu anak dibawah umur dan remaja yangbermain Game Online Free Fire. dengan metode wawancara dengan narasumber anakdibawah umur dan remaja yang tinggal di komplek Puribeta 1 jl. Pinus yaitu Audrey, Iyan, dan Revan. Metode penelitian ini adalah wawancara dengan narasumber anak dibawah umur dan remajayang tinggal di komplek Puribeta 1 jl. Pinus yaitu Audrey, Iyan, dan Revan yang bermain Game Online FreeFire. Hasil penelitian tersebut menujukkan bahwa Game Online Free Fire disukai oleh anak anak dan remaja dibawah umur karena Game Online Free Fire terdapat gameplay yang menarik, collab yang berbagai macam, dan karakter karakternya yang unik. Free Fire adalah game berbasis survival battle royale yang mengharuskan pemainnya mengeliminasi lawan dengan berbagai macam senjata untuk memenangkan pertandingan. Selain itu, dengan bermain GameOnline Free Fire, kemampuan bersosialisasi anak dibawah umur dapat meningkat karena anakdibawah umur tersebut melakukan “main bareng” dengan teman temannya. Kata Kunci : Game Online, Free Fire, Interaksi, Remaja

Item Type: Thesis (S1)
Call Number CD: FK/KD. 22 035
NIM/NIDN Creators: 44518010023
Uncontrolled Keywords: Game Online, Free Fire, Interaksi, Remaja
Subjects: 300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial
300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal
300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal > 302.2 Communication/Komunikasi
300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal > 302.2 Communication/Komunikasi > 302.23 Media (Means of Communication)/Media (Sarana Komunikasi)
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.9 Other Indoor Diversions/Hiburan dalam Ruangan Lainnya > 793.92 Battle Games/Game Pertempuran
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 799 Fishing, Hunting, Shooting > 799.2 Hunting/Olah Raga Berburu > 799.21 Shooting Game/Permainan Menembak
Divisions: Fakultas Ilmu Komunikasi > Komunikasi Digital
Depositing User: ADELINA HASNA SETIAWATI
Date Deposited: 17 Mar 2023 02:03
Last Modified: 17 Mar 2023 02:03
URI: http://repository.mercubuana.ac.id/id/eprint/75168

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