MEDIA EDUKASI ANAK DENGAN TEMA TUMBUHAN ENDEMIK DI INDONESIA

PUTRANTO, YUDHISTIRA SURYOAJI (2018) MEDIA EDUKASI ANAK DENGAN TEMA TUMBUHAN ENDEMIK DI INDONESIA. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Media education or learning media is an intermediary to facilitate learning and teaching activities, in order to streamline the relationship between parents and children. This is very helpful for parents in teaching and make it easier for children to absorb and understand what is learned, on the other hand this will lead to interaction between parents and children. The use of learning media in the learning process can also generate new interests and interests for children, generate motivation to learn, and even bring psychological influence on children. In addition to improving children's learning motivation, use or utilization of the media can also improve the child's understanding of the lesson. Educational Games is one of the fun learning media for children. Educational games can stimulate cognitive development in children. Learning for children is fun. Giving games to children is very important because it can play while learning and learning while playing with media that is sure or real, and can develop children's thinking skills in a critical and positive and can solve problems, train concentration, thoroughness, patience, strengthen the memory and can train children to think mathematically. Keywords: Media, Education, Children, Endemic, Indonesia Media edukasi atau media pembelajaran adalah suatu perantara untuk memudahkan kegiatan belajar dan mengajar, dalam rangka untuk mengefektifkan hubungan antara orang tua dan anak. Hal ini sangat membantu orang tua dalam mengajar dan memudahkan anak untuk meyerap dan memahami apa yang dipelajari, disisi lain ini akan menimbulkan interaksi antara orang tua dan anak. Pemakaian media pembelajaran dalam proses belajar mengajar juga dapat membangkitkan keinginan dan minat yang baru bagi anak, membangkitkan motivasi belajar, dan bahkan membawa pengaruh psikologis terhadap anak. Selain dapat meningkatkan motivasi belajar anak, pemakaian atau pemanfaatan media juga dapat meningkatkan pemahaman anak terhadap pelajaran. Permainan Edukasi merupakan salah satu media pembelajaran yang menyenangkan bagi anak. Permainan Edukasi dapat menstimulasi perkembangan kognitif pada anak. Belajar bagi anak menjadi menyenangkan. Pemberian permainan pada anak sangat penting karena dapat bermain sambil belajar dan belajar sambil bermain dengan menggunakan media yang pasti atau nyata, serta dapat mengembangkan kemampuan berfikir anak secara kritis dan positif dan dapat memecahkan masalah, melatih konsentrasi, ketelitian, kesabaran, memperkuat daya ingat dan dapat melatih anak untuk berfikir matematis. Kata kunci : Media, Edukasi, Anak, Endemik, Indonesia

Item Type: Thesis (S1)
NIM: 41914010056
Uncontrolled Keywords: Media, Edukasi, Anak, Endemik, Indonesia
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 006 Special Computer Methods/Metode Komputer Tertentu > 006.7 Multimedia Systems/Sistem-sistem Multimedia > 006.75 Social Multimedia/Multimedia Social > 006.754 Online Social Network/Situs Jejaring Sosial, Sosial Media
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 010 Bibliography/Bibliografi > 011 General Bibliographies/Bibliografi Umum > 011.3 Bibliographies by Specific Forms/Bibliografi dan Katalog dengan Bentuk Khusus > 011.37 Visual and Audio Visual Media/Media Visual dan Audio Visual
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 020 Library and Information Sciences/Perpustakaan dan Ilmu Informasi > 028 Use of Other Information Media/Membaca > 028.5 Reading and Use of Other Information Media by Young People/Bacaan Anak dan Remaja > 028.53 Reading and Use of Other Information Media by Specific Age Groups/Bacaan Anak dan Remaja Menurut Kelompok Usia Tertentu
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 020 Library and Information Sciences/Perpustakaan dan Ilmu Informasi > 028 Use of Other Information Media/Membaca > 028.7 Use of Books and Other Information Media As Sources of Information/Penggunaan Buku dan Media Informasi Lain Sebagai Sumber Informasi
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 020 Library and Information Sciences/Perpustakaan dan Ilmu Informasi > 028 Use of Other Information Media/Membaca > 028.8 Use of Books and Other Information Media As Sources of Recreation and Self-Development/Penggunaan Buku dan Media Informasi Lain Sebagai Sumber Rekreasi dan Pengembangan Diri
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 070 Documentary Media, Educational Media, News Media, Journalism, Publishing/Media Dokumenter, Media Pendidikan, Media Berita, Jurnalisme, Penerbitan > 070.1-070.9 Standard Subdivisions of Documentary Media, Educational Media, News Media, Journalism, Publishing/Subdivisi Standar Dari Media Dokumenter, Media Pendidikan, Media Berita, Jurnalisme, Penerbitan > 070.1 Documentary Media, Educational Media, News Media/Media Dokumenter, Media Pendidikan, Media Berita
300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal > 302.2 Communication/Komunikasi > 302.23 Media (Means of Communication)/Media (Sarana Komunikasi)
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 09 Nov 2018 01:25
Last Modified: 09 Nov 2018 01:25
URI: http://repository.mercubuana.ac.id/id/eprint/45487

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