PERANCANGAN MAINAN URBAN TOYS INGATAN BERSAMA GENERASI 90AN TAMA90

WIJAYA, LUTHFI INDRIAN (2018) PERANCANGAN MAINAN URBAN TOYS INGATAN BERSAMA GENERASI 90AN TAMA90. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

The development of creative industry lately raised a lot of works from art workers. By pouring his creative ideas into a product that has value to sell, art workers began to try to fill the market needs in creating a toy product that is different from most monotonous factory toy output. Urban Toys is becoming a trend today. Its uniqueness is to have a form of diversity that matches the imagination and message that the toy designer wants to convey as well as the artistic value that differentiates it from other toy products. So in this report the author will make about the design of the iconic characters of the 90s era. Tama'90 is one of the urban toys that can be customized and add additional accessories that will revive the beautiful memory of the 90s. KEYWORDS : DESIGN, TOYS, URBAN TOYS, GENERATION 90S Berkembangnya industry kreatif belakangan ini banyak memunculkan karya-karya dari kalangan pekeja seni. Dengan menuangkan ide kreatifnya kedalam suatu produk yang memiliki nilai jual, para pekerja seni mulai mencoba mengisi kebutuhan pasar dalam menciptakan suatu produk mainan yang berbeda dari kebanyakan mainan keluaran pabrik yang monoton. Urban Toys menjadi tren saat ini. Keunikannya adalah mempunyai bentuk keragaman yang sesuai dengan imajinasi dan pesan yang ingin disampaikan oleh desainer mainan serta nilai seni yang membedakan dengan produk mainan lainnya. Maka dalam laporan ini penulis akan membuat mengenai perancangan karakter ikonik era 90an. Tama’90 adalah salah satu urban toys yang dapat dicustom dan menambah aksesoris tambahan yang akan membangkitkan kembali memori indah pada era 90an. KATA KUNCI : DESAIN, MAINAN, URBAN TOYS, GENERASI 90AN

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 18 002
NIM: 41913110091
Uncontrolled Keywords: DESAIN, MAINAN, URBAN TOYS, GENERASI 90AN
Subjects: 700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 790.1-790.9 Standard Subdivisions of Recreational and Performing Arts/Subdivisi Standar dari Olah Raga dan Seni Pertunjukan > 790.1 Recreational Activities, Games/Aktivitas Rekreasi, Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.4 Games of Action/Permainan dengan Gerakan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.5 Forfeit and Trick Games/Trik Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.1 Chess/Catur > 794.15 Collections of Games/Koleksi Permainan
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 19 Sep 2018 03:48
Last Modified: 29 Sep 2018 08:02
URI: http://repository.mercubuana.ac.id/id/eprint/44629

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