PERANCANGAN GAME TAJWID UNTUK SISWA KELAS 4 SD

ANWAR, ARIS SAEFUL (2018) PERANCANGAN GAME TAJWID UNTUK SISWA KELAS 4 SD. S1 thesis, Universitas Mercu Buana Jakarta.

[img]
Preview
Text (HAL COVER)
01.HALAMAN JUDUL.pdf

Download (204kB) | Preview
[img]
Preview
Text (ABSTRAK)
04.ABSTRAK.pdf

Download (157kB) | Preview
[img]
Preview
Text (LEMBAR PERNYATAAN)
03.PERNYATAAN.pdf

Download (253kB) | Preview
[img]
Preview
Text (LEMBAR PENGESAHAN)
02.PENGESAHAN.pdf

Download (273kB) | Preview
[img]
Preview
Text (KATA PENGANTAR)
05.KATA PENGANTAR.pdf

Download (223kB) | Preview
[img]
Preview
Text (DAFTAR ISI)
06.DAFTAR ISI.pdf

Download (196kB) | Preview
[img]
Preview
Text (DAFTAR TABEL)
08.DAFTAR TABEL.pdf

Download (183kB) | Preview
[img]
Preview
Text (DAFTAR GAMBAR)
07.DAFTAR GAMBAR.pdf

Download (198kB) | Preview
[img] Text (BAB I)
09.BAB I.pdf
Restricted to Registered users only

Download (255kB)
[img] Text (BAB II)
10.BAB II.pdf
Restricted to Registered users only

Download (566kB)
[img] Text (BAB III)
11.BAB III.pdf
Restricted to Registered users only

Download (363kB)
[img] Text (BAB IV)
12.BAB IV.pdf
Restricted to Registered users only

Download (1MB)
[img] Text (BAB V)
13.BAB V.pdf
Restricted to Registered users only

Download (857kB)
[img] Text (BAB VI)
14.BAB VI.pdf
Restricted to Registered users only

Download (481kB)
[img] Text (DAFTAR PUSTAKA)
15.DAFTAR PUSTAKA.pdf
Restricted to Registered users only

Download (381kB)

Abstract

DOITA is a board game by playing from the start of the to finish of the selected animal character. From each step box there are individual obstacles in the form of traps and questions that must be answered to the finish line. Developments in the field of technology is currently quite rapid, especially on the educational games child surely enough impact on toys including DOITA, which has its own advantages. This DOITA product has a variety of innovations that are funny character variants of animals in the letter of Al-qur'an which is expected to increase students' insight to learn to recite and this product has a function can provide the character of socialization to friends of teachers and parents. Keywords: DOITA (Dolanan Ilmu Tajwid), educational game know the basic law of Al-Qur'an DOITA adalah suatu papan permainan dengan cara bermain dari berjalanya start sampai finish dari karakter hewan pilihan. Dari tiap kotak langkah ada rintangan tersendiri berupa jebakan maupun pertanyaan yang harus dijawab hingga garis finish. Perkembangan dibidang tekhnologi saat ini cukup pesat khususnya pada permaianan edukasi anak tentu cukup berimbas pada mainan anak termasuk DOITA, yang memiliki keunggulan tersendiri. Produk DOITA ini memiliki berbagai inovasi varian karakter yang lucu yaitu hewan-hewan dalam surat Al-qur’an yang diharapkan dapat menambah wawasan siswa untuk belajar mengaji dan produk ini memiliki fungsi dapat memberikan karakter sosialisasi terhadap teman guru maupun orang tua. Kata Kunci : DOITA ( Dolanan Ilmu Tajwid) , permainana edukatif mengenal hukum dasar Al-Qur’an

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 18 009
Call Number: SDSK/19/18/047
NIM/NIDN Creators: 41913120092
Uncontrolled Keywords: DOITA ( Dolanan Ilmu Tajwid) , permainana edukatif mengenal hukum dasar Al-Qur’an
Subjects: 700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 790.1-790.9 Standard Subdivisions of Recreational and Performing Arts/Subdivisi Standar dari Olah Raga dan Seni Pertunjukan > 790.1 Recreational Activities, Games/Aktivitas Rekreasi, Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.4 Games of Action/Permainan dengan Gerakan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.7 Games not Characterized by Action/Permainan yang Tidak Dibatasi Gerakan > 793.73 Puzzle and Puzzle Games/Permainan Puzzle
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.7 Games not Characterized by Action/Permainan yang Tidak Dibatasi Gerakan > 793.74 Mathematical Games and Recreations/Permainan Hitung-hitungan dan Senang-senang
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.1 Chess/Catur > 794.15 Collections of Games/Koleksi Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.8 Electronic Game/Permainan Elektronik
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 795 Game of Chance/Permainan Untung-untungan > 795.4 Card Games/Permainan Kartu > 795.43 Games in Which Card Position is a Major Element/Permainan Kartu
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 14 Sep 2018 02:15
Last Modified: 29 Jan 2022 05:27
URI: http://repository.mercubuana.ac.id/id/eprint/44531

Actions (login required)

View Item View Item