ANWAR, ARIS SAEFUL (2018) PERANCANGAN GAME TAJWID UNTUK SISWA KELAS 4 SD. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
DOITA is a board game by playing from the start of the to finish of the selected animal character. From each step box there are individual obstacles in the form of traps and questions that must be answered to the finish line. Developments in the field of technology is currently quite rapid, especially on the educational games child surely enough impact on toys including DOITA, which has its own advantages. This DOITA product has a variety of innovations that are funny character variants of animals in the letter of Al-qur'an which is expected to increase students' insight to learn to recite and this product has a function can provide the character of socialization to friends of teachers and parents. Keywords: DOITA (Dolanan Ilmu Tajwid), educational game know the basic law of Al-Qur'an DOITA adalah suatu papan permainan dengan cara bermain dari berjalanya start sampai finish dari karakter hewan pilihan. Dari tiap kotak langkah ada rintangan tersendiri berupa jebakan maupun pertanyaan yang harus dijawab hingga garis finish. Perkembangan dibidang tekhnologi saat ini cukup pesat khususnya pada permaianan edukasi anak tentu cukup berimbas pada mainan anak termasuk DOITA, yang memiliki keunggulan tersendiri. Produk DOITA ini memiliki berbagai inovasi varian karakter yang lucu yaitu hewan-hewan dalam surat Al-qur’an yang diharapkan dapat menambah wawasan siswa untuk belajar mengaji dan produk ini memiliki fungsi dapat memberikan karakter sosialisasi terhadap teman guru maupun orang tua. Kata Kunci : DOITA ( Dolanan Ilmu Tajwid) , permainana edukatif mengenal hukum dasar Al-Qur’an
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