PERANCANGAN MASKOT SEBAGAI STRATEGI VISUAL UNTUK PENGUATAN BRANDING PT WAHANA OLAH WARTA

CHAERUNISSA, ARTADHIYAA (2025) PERANCANGAN MASKOT SEBAGAI STRATEGI VISUAL UNTUK PENGUATAN BRANDING PT WAHANA OLAH WARTA. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

In the digital era, visual identity is no longer just logos and colours. Currently, mascots have been popular as part of branding, campaign, or representation of any entity. Anthropomorphic mascots could function as a tool for marketing, promotion, and communication, as a characterization of something that is not human being could become the face that represents the value and personalities of any entity or brand emotionally. Mascot is used to support and emphasise the entity’s visual identity as a whole and become a <half-second commercial=: a character that is easy to remember in a matter of seconds. This soft-selling marketing is a bridge between formal branding and emotional approach. PT Wahana Olah Warta is a company that focuses on digital media, with the vision to help business practitioners to optimise their business and branding via digital media. WOW’s visual identity currently is limited to the most basic elements like logo and stationery; hence it needs a more humanistic and engaging branding approach. Mascot design of Willow for PT Wahana Olah Warta could be used as a branding which narrates about the company’s history, company’s image, product and service, and the company’s brand identity. Keywords: mascot, branding, visual identity, digital media Di era digital, identitas visual tidak hanya berupa logo dan warna. Saat ini, maskot semakin populer sebagai bagian dari branding, kampanye, maupun representasi entitas apapun. Maskot yang digambarkan dengan objek antropomorfik dapat berfungsi sebagai alat pemasaran, promosi, dan komunikasi, karena pengkarakterisian sesuatu yang bukan manusia mampu menjadi wajah yang merepresentasikan nilai dan kepribadian perusahaan secara lebih emosional. Maskot berfungsi untuk mendukung identitas visual secara menyeluruh dan menjadi "half-second commercial": karakter yang mudah diingat dalam sekejap. Teknik pemasaran soft-selling ini menjembatani branding formal dan emosional. PT Wahana Olah Warta adalah perusahaan yang berfokus pada bidang media digital, dengan visi untuk membantu pelaku bisnis yang ingin mengoptimalkan bisnisnya melalui media digital. Identitas visual WOW saat ini masih terbatas pada elemen-elemen dasar seperti logo dan stationery, sehingga membutuhkan pendekatan branding yang humanis dan menarik perhatian. Perancangan maskot Willow untuk PT Wahana Olah Warta diharapkan dapat digunakan sebagai branding yang bercerita tentang sejarah perusahaan, citra perusahaan, produk yang ditawarkan, dan identitas visual merek. Kata kunci: maskot, branding, identitas visual, media digital

Item Type: Thesis (S1)
Call Number CD: FDSK/DKV. 25 049
NIM/NIDN Creators: 42323120003
Uncontrolled Keywords: maskot, branding, identitas visual, media digital
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 006 Special Computer Methods/Metode Komputer Tertentu > 006.7 Multimedia Systems/Sistem-sistem Multimedia > 006.75 Social Multimedia/Multimedia Social > 006.754 Online Social Network/Situs Jejaring Sosial, Sosial Media
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 010 Bibliography/Bibliografi > 011 General Bibliographies/Bibliografi Umum > 011.3 Bibliographies by Specific Forms/Bibliografi dan Katalog dengan Bentuk Khusus > 011.37 Visual and Audio Visual Media/Media Visual dan Audio Visual
600 Technology/Teknologi > 650 Management, Public Relations, Business and Auxiliary Service/Manajemen, Hubungan Masyarakat, Bisnis dan Ilmu yang Berkaitan > 658 General Management/Manajemen Umum > 658.3 Personnel Management/Manajemen Personalia, Manajemen Sumber Daya Manusia, Manajemen SDM
700 Arts/Seni, Seni Rupa, Kesenian > 700. Arts/Seni, Seni Rupa, Kesenian > 704 Special Topics in Fine and Decorative Arts/Topik Khusus tentang Karya Seni > 704.9 Iconography, Icon, Image/Ikonografi, Ikon, Gambar
Divisions: Fakultas Desain dan Seni Kreatif > Desain Komunikasi Visual
Depositing User: khalimah
Date Deposited: 18 Sep 2025 04:09
Last Modified: 18 Sep 2025 04:09
URI: http://repository.mercubuana.ac.id/id/eprint/98064

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