PERANCANGAN BOARD GAME MONOMERCE

SAPUTRA, MUHAMMAD ONGKI (2019) PERANCANGAN BOARD GAME MONOMERCE. S1 thesis, Universitas Mercu Buana Jakarta.

[img]
Preview
Text (HAL COVER)
1_HALAMAN JUDUL.pdf

Download (33kB) | Preview
[img]
Preview
Text (ABSTRAK)
2-ABSTRAK.pdf

Download (83kB) | Preview
[img]
Preview
Text (LEMBAR PERNYATAAN)
3-Surat Pernyataan.pdf

Download (76kB) | Preview
[img]
Preview
Text (LEMBAR PENGESAHAAN)
4-Lembar Pengesahan.pdf

Download (105kB) | Preview
[img]
Preview
Text (KATA PENGANTARDAFTAR ISI)
5-Kata Pengantar.pdf

Download (63kB) | Preview
[img]
Preview
Text (DAFTAR ISI)
6_Daftar Isi.pdf

Download (209kB) | Preview
[img]
Preview
Text (DAFTAR TABEL)
7_Daftar Table.pdf

Download (127kB) | Preview
[img]
Preview
Text (DAFTAR GAMBAR)
8_Daftar gambar.pdf

Download (57kB) | Preview
[img] Text (BAB I)
10_BAB 1.pdf
Restricted to Registered users only

Download (91kB)
[img] Text (BAB II)
11_BAB 2.pdf
Restricted to Registered users only

Download (343kB)
[img] Text (BAB III)
12_BAB 3.pdf
Restricted to Registered users only

Download (136kB)
[img] Text (BAB IV)
13_BAB 4.pdf
Restricted to Registered users only

Download (970kB)
[img] Text (BAB V)
14_BAB 5.pdf
Restricted to Registered users only

Download (1MB)
[img] Text (BAB VI)
15_BAB 6.pdf
Restricted to Registered users only

Download (26kB)
[img] Text (DAFTAR PUSTAKA)
16_DAFTAR PUSTAKA.pdf
Restricted to Registered users only

Download (27kB)
[img] Text (LAMPIRAN)
17_Lampiran.pdf
Restricted to Registered users only

Download (126kB)

Abstract

The development of the era to a modern direction today changed the mindset of many people, especially the millennial generation who lived in this time. This has many positive impacts, E-Commerce is one of the fairly developed concepts in the field of information technology. The concept of E-Commerce provides many conveniences and advantages when compared to conventional shopping concepts, including all information desired by consumers can be accessed in more detail, quickly without being limited to place and time. E-Commerce in Indonesia is very rapidly developing, there are so many websites E-Commerce websites that have sprung up from selling in the fields of fashion, electronics, household appliances to selling goods. The author observes that there are many users who do not know much about E-Commerce even though they only know a few E-Commerce in Indonesia, the authors see the need to provide a brief education about what ECommerce is through monopoly game boards. The final product "Board Game Monopoly E-Commerce" was created as a solution for users who want to know more about E-Commerce such as types, brand names E-Commerce and products - products that are sold, in a fun way. The author makes this product aims to educate users about E-Commerce in a fun way. Keywords: Board game, monopoly, e-commerce, education, fun Perkembangan zaman ke arah yang lebih modern saat ini banyak mengubah pola pikir masyarakat, terutama generasi milenial yang hidup pada masanya. Hal ini banyak memberi dampak positif. E-Commerce merupakan salah satu konsep yang cukup berkembang dalam bidang teknologi informasi. Konsep E-Commerce memberikan banyak kemudahan dan kelebihan jika dibandingkan dengan konsep belanja konvesional, diantaranya semua informasi yang diinginkan konsumen dapat diakses lebih detail, cepat tanpa dibatasi tempat dan waktu. E-Commerce di Indonesia sangat berkembang pesat banyak sekali website – website E-Commerce yang bermunculan mulai dari berjualan di bidang fashion, elektronik, alat-alat kebutuhan rumah tangga hingga menjual jasa pengiriman barang. Penulis mengamati banyaknya pengguna yang tidak mengetahui banyak tentang E-Commerce bahkan merekan pun hanya mengetahui beberapa ECommerce saja di Indonesia, penulis melihat adanya kebutuhan untuk memberikan edukasi singkat tentang apa itu E-Commerce melalui board game monopoli. Produk tugas akhir “Board Game Monopoly E-Commerce” ini dibuat sebagai solusi bagi pengguna yang ingin mengetahui lebih banyak tentang ECommerce seperti jenis, nama brand E-Commerce serta produk – produk yang dijual, dengan cara menyenangkan. Penulis membuat produk ini bertujuan untuk mengedukasi pengguna tentang E-Commerce dengan cara menyenangkan. Kata kunci: Board game, monopoly, e-commerce, edukasi, menyenangka

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 19 102
NIM/NIDN Creators: 41914120050
Uncontrolled Keywords: Board game, monopoly, e-commerce, edukasi, menyenangka
Subjects: 700 Arts/Seni, Seni Rupa, Kesenian > 720 Architecture/Arsitektur > 725 Public Structures Architecture/Arsitektur Struktur Umum > 725.8 Recreation Buildings/Arsitektur Gedung Rekreasi > 725.84 Buildings for Indoor Games/Permainan Luar
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.1 Chess/Catur > 794.15 Collections of Games/Koleksi Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 796 Athletic and Outdoor Sports/Atletik dan Olah Raga Luar Ruangan > 796.01-796.09 Athletic and Outdoor Sports/Atletik dan Olah Raga Luar Ruangan > 796.08 History and Description of Sports and Games With Respect To Kinds of Persons/Sejarah dan Deskripsi Olahraga dan Permainan Untuk Jenis Orang Tertentu
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 15 Dec 2021 12:07
Last Modified: 06 Oct 2022 03:25
URI: http://repository.mercubuana.ac.id/id/eprint/52282

Actions (login required)

View Item View Item