CARD EDUKASI TEMA PELESTARIAN LINGKUNGAN BERBASIS AUGMENTED REALITY UNTUK ANAK USIA 3-6 TAHUN

SUSWANTO, KEZIA (2019) CARD EDUKASI TEMA PELESTARIAN LINGKUNGAN BERBASIS AUGMENTED REALITY UNTUK ANAK USIA 3-6 TAHUN. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Currently, educational card-shaped game media are generally found on the market, for example, such as card games. With the rapid development of technology, gadgets or smartphones provide advantages so that games are now left behind in terms of children's interest in learning in these media. So from that we need an integrated learning media between media. With the existence of the Education Card with the theme of environmental preservation, information and learning media will open up more effective and interactive opportunities, thereby generating interest in protecting the environment in children. Keyword: Education Card, smartphone, augmented reality. Media permainan berbentuk kartu edukasi saat ini umumnya banyak ditemui di pasaran, contohnya seperti card game. Dengan adanya perkembangan teknologi yang sangat pesat, gadget atau smartphone memberikan kelebihan sehingga permainan kini tertinggal dalam hal ketertarikan anak-anak untuk belajar di media tersebut. Maka dari itu dibutuhkan sebuah media pembelajaran yang terintegrasi antar media. Dengan adanya Kartu Edukasi bertema pelestarian lingkungan ini, maka informasi dan media pembelajaran membuka sebuah kesempatan yang lebih efektif dan interaktif, sehingga menimbulkan minat untuk tetap menjaga lingkungan pada anak. Kata kunci: Kartu edukasi, smartphone, augmented realty

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 19 195
Call Number: SDSK/19/21/023
NIM/NIDN Creators: 41916110087
Uncontrolled Keywords: Kartu edukasi, smartphone, augmented realty
Subjects: 700 Arts/Seni, Seni Rupa, Kesenian > 720 Architecture/Arsitektur > 725 Public Structures Architecture/Arsitektur Struktur Umum > 725.8 Recreation Buildings/Arsitektur Gedung Rekreasi > 725.84 Buildings for Indoor Games/Permainan Luar
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 790.1-790.9 Standard Subdivisions of Recreational and Performing Arts/Subdivisi Standar dari Olah Raga dan Seni Pertunjukan > 790.1 Recreational Activities, Games/Aktivitas Rekreasi, Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.4 Games of Action/Permainan dengan Gerakan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.5 Forfeit and Trick Games/Trik Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 795 Game of Chance/Permainan Untung-untungan > 795.4 Card Games/Permainan Kartu
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 795 Game of Chance/Permainan Untung-untungan > 795.4 Card Games/Permainan Kartu > 795.41 Games in Which Card Position is a Major Element/Permainan Kartu
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 795 Game of Chance/Permainan Untung-untungan > 795.4 Card Games/Permainan Kartu > 795.43 Games in Which Card Position is a Major Element/Permainan Kartu
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 09 Nov 2021 02:42
Last Modified: 06 Apr 2023 07:54
URI: http://repository.mercubuana.ac.id/id/eprint/50098

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