SUSWANTO, KEZIA (2019) CARD EDUKASI TEMA PELESTARIAN LINGKUNGAN BERBASIS AUGMENTED REALITY UNTUK ANAK USIA 3-6 TAHUN. S1 thesis, Universitas Mercu Buana Jakarta.
|
Text (HAL COVER)
01. Cover.pdf Download (769kB) | Preview |
|
Text (BAB I)
02. BAB 1.pdf Restricted to Registered users only Download (334kB) |
||
Text (BAB II)
03. BAB 2.pdf Restricted to Registered users only Download (472kB) |
||
Text (BAB III)
04. BAB 3.pdf Restricted to Registered users only Download (1MB) |
||
Text (BAB IV)
05. BAB 4.pdf Restricted to Registered users only Download (1MB) |
||
Text (BAB V)
06. BAB 5.pdf Restricted to Registered users only Download (1MB) |
||
Text (BAB VI)
07. BAB 6.pdf Restricted to Registered users only Download (310kB) |
||
Text (DAFTAR PUSTAKA)
08. Daftar Pustaka.pdf Restricted to Registered users only Download (353kB) |
||
Text (LAMPIRAN)
09. Lampiran.pdf Restricted to Registered users only Download (764kB) |
Abstract
Currently, educational card-shaped game media are generally found on the market, for example, such as card games. With the rapid development of technology, gadgets or smartphones provide advantages so that games are now left behind in terms of children's interest in learning in these media. So from that we need an integrated learning media between media. With the existence of the Education Card with the theme of environmental preservation, information and learning media will open up more effective and interactive opportunities, thereby generating interest in protecting the environment in children. Keyword: Education Card, smartphone, augmented reality. Media permainan berbentuk kartu edukasi saat ini umumnya banyak ditemui di pasaran, contohnya seperti card game. Dengan adanya perkembangan teknologi yang sangat pesat, gadget atau smartphone memberikan kelebihan sehingga permainan kini tertinggal dalam hal ketertarikan anak-anak untuk belajar di media tersebut. Maka dari itu dibutuhkan sebuah media pembelajaran yang terintegrasi antar media. Dengan adanya Kartu Edukasi bertema pelestarian lingkungan ini, maka informasi dan media pembelajaran membuka sebuah kesempatan yang lebih efektif dan interaktif, sehingga menimbulkan minat untuk tetap menjaga lingkungan pada anak. Kata kunci: Kartu edukasi, smartphone, augmented realty
Actions (login required)
View Item |