TIPE KEPRIBADIAN BIG FIVE DAN KECANDUAN GAME ONLINE (MOBILE LAGENDS) PADA MAHASISWA UNIVERSITAS MERCU BUANA

ARISA, MUTIARA SUKMA (2019) TIPE KEPRIBADIAN BIG FIVE DAN KECANDUAN GAME ONLINE (MOBILE LAGENDS) PADA MAHASISWA UNIVERSITAS MERCU BUANA. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

This research was conducted to look at personality types based on Big Five Theory and online game addiction at Mercu Buana University Students. Game Addiction Scale for Adolascent is used to measure the addiction (Lemmens, S. Jeroen, et al. 2009 Lemmens, S. Jeroen, et al. 2009), while is used to measurement Big Five Inventory (John & Srivastava, 1999) that has been personality adapted. The number of respondents is 114 peoples with characteristics Student University of Mercu Buana and online gaming Mobile Lagend. The results is significant positive relationship between personality types with the Addictive Mobile Games Online against Legend among students of Mercu Buana Jakarta. The results of dimensional correlation indicate that the personality type domain has a significant r 0.215 p>0.05 relationship with addiction is the Neuroticsm dimension to the dependent variable (Addiction). In the research also obtained significant results on online game addiction based on the duration of playing online games with an average span of more than 12 months, the longer the subject plays online game then the possibility of a subject for addiction is getting higher. Keywords: Big Five Personality, Game Online Addiction Penelitian ini dilakukan untuk melihat Tipe Kepribadian berdasarkan Big Five Theory dan Kecanduan game online Pada Mahasiswa Universitas Mercu Buana. Alat ukur Indonesian Development and Validity of a Game Addiction Scale for Adolascent digunakan untuk mengukur tingkat adiksi responden (Lemmens, S. Jeroen, dkk. 2009 Lemmens, S. Jeroen, dkk. 2009), sedangkan pengukuran kepribadian dilakukan menggunakan Big Five Inventory (John & Srivastava, 1999) yang telah diadaptasi. Jumlah responden sebanyak 114 orang dengan karakteristik yaitu Mahasiswa/I Universitas Mercu Buana dan bermain game online Mobile Lagend. Hasil yang diperoleh dari penelitian ini terdapat hubungan positif yang signifikan antara Tipe Kepribadian dengan Kecanduan terhadap Game Online Mobile Lagend di kalangan Mahasiswa/I Universitas Mercu Buana Jakarta. Hasil korelasi menunjukan bahwa domain Tipe Kepribadian yang memiliki hubungan signifikan dengan r 0.215 p>0.05 kecanduan adalah dimensi Neuroticsm terhadap variabel terikat (Kecanduan). Dalam penelitian juga di di dapatkan hasil yang signifikan pada Kecanduan Game Online berdasarkan Lama Bermain Game Online dengan rentang waktu rata-rata lebih dari 12 bulan, semakin lama subjek bermain Game Online maka kemungkinan subjek untuk kecanduan semakin tinggi. Kata Kunci :Kepribadian Big Five, Kecanduan Game Online

Item Type: Thesis (S1)
Call Number CD: FP/PSI. 19 030
NIM/NIDN Creators: 46114010135
Uncontrolled Keywords: Kepribadian Big Five, Kecanduan Game Online
Subjects: 700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.4 Games of Action/Permainan dengan Gerakan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.9 Other Indoor Diversions/Hiburan dalam Ruangan Lainnya > 793.92 Battle Games/Game Pertempuran
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.9 Other Indoor Diversions/Hiburan dalam Ruangan Lainnya > 793.93 Fantasy Games/Game Fantasi
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 799 Fishing, Hunting, Shooting > 799.2 Hunting/Olah Raga Berburu > 799.21 Shooting Game/Permainan Menembak
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 799 Fishing, Hunting, Shooting > 799.2 Hunting/Olah Raga Berburu > 799.25 Small Game Hunting/Permainan Berburu Kecil
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 799 Fishing, Hunting, Shooting > 799.2 Hunting/Olah Raga Berburu > 799.26 Big Game Hunting/Permainan Berburu Besar
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 799 Fishing, Hunting, Shooting > 799.2 Hunting/Olah Raga Berburu > 799.27 Specific Kinds of Big Game/Jenis Permainan Berburu Besar Tertentu
Divisions: Fakultas Psikologi > Psikologi
Depositing User: Dede Muksin Lubis
Date Deposited: 18 Jan 2019 02:41
Last Modified: 26 Apr 2022 03:15
URI: http://repository.mercubuana.ac.id/id/eprint/46723

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