IMPLEMENTATION OF A* ALGORITHM WITHIN NAVIGATION MESH IN AN ARTIFICIAL INTELLIGENCE BASED VIDEO GAMES

PRASETYATAMA, FAUZAN AKBAR (2019) IMPLEMENTATION OF A* ALGORITHM WITHIN NAVIGATION MESH IN AN ARTIFICIAL INTELLIGENCE BASED VIDEO GAMES. S1 thesis, Universitas Mercu Buana Jakarta.

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Item Type: Thesis (S1)
NIM: 41514010129
Uncontrolled Keywords: IMPLEMENTATION OF A* ALGORITHM WITHIN NAVIGATION MESH IN AN ARTIFICIAL INTELLIGENCE BASED VIDEO GAMES
Subjects: 500 Natural Science and Mathematics/Ilmu-ilmu Alam dan Matematika > 510 Mathematics/Matematika
500 Natural Science and Mathematics/Ilmu-ilmu Alam dan Matematika > 510 Mathematics/Matematika > 519 Prbabilities n Applied mathematics/Matematika Terapan
500 Natural Science and Mathematics/Ilmu-ilmu Alam dan Matematika > 510 Mathematics/Matematika > 519 Prbabilities n Applied mathematics/Matematika Terapan > 519.3 Game Theory Mathematics/Teori Permainan Matematika
700 Arts/Seni, Seni Rupa, Kesenian > 720 Architecture/Arsitektur > 725 Public Structures Architecture/Arsitektur Struktur Umum > 725.8 Recreation Buildings/Arsitektur Gedung Rekreasi > 725.84 Buildings for Indoor Games/Permainan Luar
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.4 Games of Action/Permainan dengan Gerakan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.1 Chess/Catur > 794.15 Collections of Games/Koleksi Permainan
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: Dede Muksin Lubis
Date Deposited: 28 Feb 2019 03:11
Last Modified: 28 Feb 2019 03:11
URI: http://repository.mercubuana.ac.id/id/eprint/45435

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