BOARD GAME "ECOVENTURE"

RANAA, YASMINA AR (2025) BOARD GAME "ECOVENTURE". S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Until now, a lot of ecosystem damage and biodiversity decline caused by destructive human behavior is still occuring. The lack of empathy and awareness of the environment plays a big role in these events, and will only worsen this condition in the future. Game-based education has been proven effective in cultivating positive values that may impact on environmental welfare through a fun approach, especially for children. Board games can accommodate interactivity, attractive visuals, and dynamic playing experiences that can increase children's understanding of the ecosystem while building empathy for the natural environment. By integrating elements of togetherness, attractive visuals, equipped with an easy-to-understand mechanism system, board games can be a solution to cultivate awareness of the natural environment in children. Keywords: Board game, empathy, ecosystem, natural environment Hingga saat ini, masih banyak kerusakan ekosistem dan penurunan keanekaragaman hayati yang disebabkan oleh perilaku destruktif manusia. Minimnya empati dan kesadaran terhadap lingkungan berperan besar dalam kejadian ini, dan hanya akan memperburuk kondisi ini di masa mendatang. Edukasi berbasis permainan telah terbukti efektif dalam menanamkan nilai-nilai positif yang dapat berdampak pada kesejahteraan lingkungan melalui pendekatan yang menyenangkan, terutama bagi anak-anak. Board game dapat mewadahi interaktivitas, visual yang menarik, dan pengalaman bermain dinamis yang dapat meningkatkan pemahaman anak terhadap ekosistem sekaligus membangun empati terhadap lingkungan alam. Dengan mengintegrasikan elemen kebersamaan, visual yang menarik, dilengkapi dengan sistem mekanisme yang mudah dipahami, board game dapat menjadi salah satu solusi guna menanamkan kesadaran terhadap lingkungan alam pada anak. Kata Kunci : Board game, empati, ekosistem, lingkungan alam

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 25 009
NIM/NIDN Creators: 41920010012
Uncontrolled Keywords: Board game, empati, ekosistem, lingkungan alam
Subjects: 100 Philosophy and Psychology/Filsafat dan Psikologi > 150 Psychology/Psikologi > 152 Sensory Perception, Movement, Emotions, Physiological Drives/Psikologi Fisiologis > 152.1 Sensory Perception/Persepsi Indera > 152.14 Visual Perception/Persepsi Visual
300 Social Science/Ilmu-ilmu Sosial > 330 Economics/Ilmu Ekonomi > 333 Economic of Land and Energy/Ekonomi Tanah dan Energi Ekonomis > 333.7 Natural Resources and Energy, Environment/Sumber Daya Alam dan Energi, Lingkungan
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: khalimah
Date Deposited: 31 Jan 2025 07:41
Last Modified: 31 Jan 2025 07:41
URI: http://repository.mercubuana.ac.id/id/eprint/93799

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