Board Game Tech Invasion dengan Tema Cerita Rakyat Indonesia

CENDANA, NASTASSJA (2020) Board Game Tech Invasion dengan Tema Cerita Rakyat Indonesia. S1 thesis, Univesitas Mercu Buana Jakarta.

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Abstract

Along with the improvement of technology and cultural transformation towards modern life and changes in globalization, cultural heritage and traditional values of society oppose its existence, one of which is folklore. At present, the younger generation curiosity about folklore is very minimum because of there is no media publication of folklore that is interesting for the younger generation. One of the publication media that can be developed for the younger generation is the publication media that outlined in the form of games. Nowadays, many games are made for publication media or learning media for its users. One of the most popular games for publication and learning media today is board game. Keywords: Traditional Assets, Folklore, Games, Board Games, Education, Publication Media, Learning Media Seiring dengan peningkatan teknologi dan transformasi budaya ke arah kehidupan modern serta pengaruh globalisasi, warisan budaya dan nilai-nilai tradisional masyarakat menghadapi tantangan terhadap eksistensinya, salah satunya adalah cerita rakyat. Saat ini, generasi muda memiliki rasa ingin tahu akan cerita rakyat yang minim karena kurangnya media publikasi cerita rakyat yang cukup menarik bagi generasi muda. Salah satu media publikasi yang dapat dikembangkan bagi generasi muda adalah media pubilikasi yang dituangkan dalam bentuk permainan. Zaman sekarang ini, banyak permainan yang dijadikan media publikasi maupun media pembelajaran bagi para penggunanya. Salah satu permainan yang banyak diminati sebagai media publikasi dan pembelajaran saat ini adalah board game atau permainan papan. Keywords: Aset Tradisional, Cerita Rakyat, Game, Board Game, Edukasi, Media Publikasi, Media Pembelajaran

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 20 048
Call Number: SDSK/19/21/027
NIM/NIDN Creators: 41916110033
Uncontrolled Keywords: Aset Tradisional, Cerita Rakyat, Game, Board Game, Edukasi, Media Publikasi, Media Pembelajaran
Subjects: 600 Technology/Teknologi > 620 Engineering and Applied Operations/Ilmu Teknik dan operasi Terapan > 621 Applied Physics/Fisika terapan > 621.2 Hydraulic-Power Technology/Teknologi Tenaga Hidraulik
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.3 Folk Dancing/Tari-tarian Daerah > 793.31 Folk and National Dancing/Tarian Rakyat dan Nasional
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.4 Games of Action/Permainan dengan Gerakan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.9 Other Indoor Diversions/Hiburan dalam Ruangan Lainnya > 793.93 Fantasy Games/Game Fantasi
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 17 Dec 2021 09:39
Last Modified: 10 Apr 2023 03:58
URI: http://repository.mercubuana.ac.id/id/eprint/52432

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