PERANCANGAN DESAIN MERCHANDISE SEBAGAI MEDIA PROMOSI MUSEUM LAYANG-LAYANG INDONESIA

MAHENDRA, DENDY (2026) PERANCANGAN DESAIN MERCHANDISE SEBAGAI MEDIA PROMOSI MUSEUM LAYANG-LAYANG INDONESIA. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

The Indonesian Kite Museum plays an important role in preserving and promoting the cultural heritage of traditional Indonesian kites. However, the museum's promotional merchandise is still limited. This study aims to design a merchandise collection as a promotional medium to introduce Indonesian kite culture to children and families. Data were collected through observations, interviews, literature reviews, documentation, and questionnaires. The visual concept adopted is Playful Cultural Branding, featuring chibi-style character illustrations inspired by three traditional Indonesian kites: Kaghati Kolope, Janggan, and Koang. The final designs were implemented into various merchandise products, including tumblers, tote bags, notebooks, T-shirts, puzzles, mugs, plates, keychains, and stickers. The evaluation results indicate that the majority of respondents considered the merchandise visually appealing, communicative, and effective in introducing Indonesian kite culture. Therefore, the merchandise is considered suitable as a promotional medium for the Indonesian Kite Museum. Keywords: Merchandise, promotional media, Indonesian Kite Museum, Indonesian kite culture Museum Layang-Layang Indonesia memiliki peran dalam melestarikan budaya layang-layang Nusantara, namun media promosi berupa merchandise yang dimiliki masih terbatas. Penelitian ini bertujuan merancang desain merchandise sebagai media promosi yang mampu memperkenalkan budaya layang-layang Indonesia kepada anak-anak dan keluarga. Data penelitian diperoleh melalui observasi, wawancara, studi pustaka, dokumentasi, dan penyebaran kuesioner. Konsep visual yang diterapkan adalah Playful Cultural Branding dengan ilustrasi karakter bergaya chibi yang terinspirasi dari tiga layang-layang tradisional, yaitu Kaghati Kolope, Janggan, dan Koang. Hasil perancangan diwujudkan dalam berbagai media merchandise, seperti tumbler, tote bag, notebook, kaos, puzzle, mug, piring, gantungan kunci, dan stiker. Berdasarkan hasil implementasi dan evaluasi, mayoritas responden menilai merchandise memiliki tampilan yang menarik, komunikatif, serta mampu memperkenalkan budaya layang-layang Indonesia sehingga layak digunakan sebagai media promosi Museum Layang-Layang Indonesia. Kata kunci: Merchandise, media promosi, Museum Layang-Layang Indonesia, budaya layang-layang.

Item Type: Thesis (S1)
NIM/NIDN Creators: 42322010073
Uncontrolled Keywords: Merchandise, media promosi, Museum Layang-Layang Indonesia, budaya layang-layang.
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 002 The Book/Buku > 002.01-002.09 Standard Subdivision of Book/Subdivisi Standar dari Buku > 002.074 Museums, Collections, Exhibits/Museum, Koleksi, Pameran
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 010 Bibliography/Bibliografi > 011 General Bibliographies/Bibliografi Umum > 011.3 Bibliographies by Specific Forms/Bibliografi dan Katalog dengan Bentuk Khusus > 011.37 Visual and Audio Visual Media/Media Visual dan Audio Visual
700 Arts/Seni, Seni Rupa, Kesenian > 720 Architecture/Arsitektur > 727 Building for Educational and Research Purposes/Arsitektur Gedung Institusi Pendidikan dan Penelitian > 727.6 Museum Buildings Architecture/Arsitektur Gedung Museum
Divisions: Fakultas Desain dan Seni Kreatif > Desain Komunikasi Visual
Depositing User: khalimah
Date Deposited: 02 Sep 2026 08:20
Last Modified: 02 Sep 2026 08:20
URI: http://repository.mercubuana.ac.id/id/eprint/103585

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