JELITA, VASYA DHEVA (2026) PERANCANGAN BOARD GAME "SEWALA NUSANTARA" BERTEMA MAKHLUK MITOLOGI INDONESIA UNTUK REMAJA. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
The rapid development of digital media has led to a decline in children’s Interest in conventional games, even though physical games such as board games have strong potential as both entertainment and educational media that foster social interAction, strategic thinking, and cognitive skills. Therefore, the design of an engaging, interactive board game that aligns with the characteristics of the target users is necessary. This Final Project focuses on the design of a board game as a game medium that emphasizes gameplay experience and visual communication. The design process is carried out through observation, literature review, and the study of similar works as the basis for formulating the game concept, mechanics, and visual strategy. The board game is designed by considering the game system, illustrations, layout, and visual elements to create an enjoyable and easily understandable playing experience. The final outcome of this project is a physical board game that has been exhibited as part of the Final Project and is expected to serve as an alternative game medium with the potential for further development. Keywords: board game, design, game, interactive media, visual communication design Perkembangan media digital yang pesat menyebabkan minat anak terhadap permainan konvensional semakin berkurang, padahal permainan fisik seperti board game memiliki potensi sebagai media hiburan sekaligus media edukasi yang melatih interaksi sosial, strategi, dan kemampuan berpikir. Oleh karena itu, diperlukan perancangan board game yang menarik, interaktif, dan sesuai dengan karakteristik target pengguna. Tugas Akhir ini berfokus pada perancangan board game sebagai media permainan yang mengutamakan pengalaman bermain dan komunikasi visual. Proses perancangan dilakukan melalui metode observasi, studi literatur, dan studi karya sejenis sebagai dasar perumusan konsep permainan, mekanisme, serta strategi visual. Board game ini dirancang dengan memperhatikan sistem permainan, ilustrasi, tata letak, dan elemen visual agar dapat memberikan pengalaman bermain yang menyenangkan dan mudah dipahami. Hasil perancangan berupa board game fisik yang telah dipamerkan sebagai bagian dari Tugas Akhir dan diharapkan dapat menjadi alternatif media permainan yang menarik serta memiliki potensi untuk dikembangkan lebih lanjut. Kata kunci: board game, perancangan, permainan, media interaktif, desain komunikasi visual
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