PERANCANGAN FILM PENDEK "TERJEBAK LAYA" SEBAGAI KAMPANYE LITERASI DIGITAL UNTUK MENCEGAH BRAIN ROT PADA SISWA SMA

MUTHOHARI, ZAHRAN MUHAMMAD (2025) PERANCANGAN FILM PENDEK "TERJEBAK LAYA" SEBAGAI KAMPANYE LITERASI DIGITAL UNTUK MENCEGAH BRAIN ROT PADA SISWA SMA. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Brain rot, a term chosen as Oxford’s Word of the Year 2024, refers to mental deterioration caused by excessive consumption of online content. This phenomenon is prevalent among high school students, who are in a critical phase of identity formation, cognitive development, and learning habits. This design project aims to create the short film Terjebak Layar (Trapped by the Screen) as a digital literacy campaign tool to prevent brain rot among high school students. Additionally, it seeks to design a visual presentation that is simple yet effective, so the message can be well received by young audiences.The film was distributed through Instagram and YouTube and was also screened in a classroom at SMA Budi Mulia and during a community exhibition. Student responses were collected through an online questionnaire, while YouTube viewing data was used to evaluate the film’s reach and resonance.The results showed that the majority of students understood the film’s message and felt motivated to manage their digital media use more wisely. However, they also suggested further character development and a sharper storyline to enhance the film's educational impact. Terjebak Layar proved effective in raising awareness of digital literacy and provided a strong foundation for future creative works. Keywords: short film, digital literacy, brain rot, high school teenagers. Brain rot, istilah yang dipilih sebagai Oxford’s Word of the Year 2024, mengacu pada kemunduran mental akibat konsumsi konten daring berlebihan. Fenomena ini banyak ditemui di kalangan remaja SMA, yang sedang berada pada fase penting pembentukan identitas, pola pikir, dan kebiasaan belajar. Perancangan ini bertujuan menciptakan film pendek Terjebak Layar sebagai sarana kampanye literasi digital untuk mencegah brain rot di kalangan siswa SMA. Selain itu, perancangan ini berusaha merancang penyajian visual yang sederhana namun efektif agar pesan dapat terserap dengan baik oleh penonton muda.Film ini didistribusikan melalui Instagram dan YouTube, serta diuji coba dengan menayangkannya di kelas SMA Budi Mulia dan dalam pameran komunitas. Tanggapan siswa diukur melalui kuesioner daring, sementara data penayangan YouTube digunakan untuk mengevaluasi seberapa luas jangkauan dan resonansi film.Hasil menunjukkan mayoritas siswa memahami pesan film dan merasa termotivasi untuk mengelola penggunaan media digital secara lebih bijak. Meskipun begitu, mereka juga mengusulkan pendalaman karakter dan penajaman alur cerita agar dampak edukatif menjadi lebih kuat. Terjebak Layar terbukti efektif dalam membangkitkan kesadaran literasi digital dan memberikan fondasi yang kokoh untuk pengembangan karya berikutnya. Kata Kunci: film pendek, literasi digital, brain rot, remaja SMA.

Item Type: Thesis (S1)
Call Number CD: FDSK/DKV. 25 085
NIM/NIDN Creators: 42321010061
Uncontrolled Keywords: film pendek, literasi digital, brain rot, remaja SMA.
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 006 Special Computer Methods/Metode Komputer Tertentu > 006.7 Multimedia Systems/Sistem-sistem Multimedia > 006.75 Social Multimedia/Multimedia Social > 006.754 Online Social Network/Situs Jejaring Sosial, Sosial Media
300 Social Science/Ilmu-ilmu Sosial > 320 Political dan Government Science/Ilmu Politik dan Ilmu Pemerintahan > 324 Political Process/Proses Politik > 324.5 Campaigns for Nominations/Kampanye
600 Technology/Teknologi > 650 Management, Public Relations, Business and Auxiliary Service/Manajemen, Hubungan Masyarakat, Bisnis dan Ilmu yang Berkaitan > 658 General Management/Manajemen Umum > 658.3 Personnel Management/Manajemen Personalia, Manajemen Sumber Daya Manusia, Manajemen SDM
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 791 Public Performances/Pertunjukan Umum > 791.4 Motion Pictures, Radio, Television/Gambar Gerak, Radio, Televisi > 791.43 Motion Pictures, Movies, Cinema/Bioskop, Movie, Film Hiburan, Sinema
Divisions: Fakultas Desain dan Seni Kreatif > Desain Komunikasi Visual
Depositing User: khalimah
Date Deposited: 30 Aug 2025 07:37
Last Modified: 30 Aug 2025 07:37
URI: http://repository.mercubuana.ac.id/id/eprint/97295

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