PENGARUH PENGGUNAAN GAME ONLINE TERHADAP INTERAKSI SOSIAL SISWA – SISWI KELAS 2 MTS ANNAJAH JAKARTA SELATAN

YURSALDI, YULIANA (2018) PENGARUH PENGGUNAAN GAME ONLINE TERHADAP INTERAKSI SOSIAL SISWA – SISWI KELAS 2 MTS ANNAJAH JAKARTA SELATAN. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

The use of the internet in this day and age be something already common among the public especially among teenagers, this is all because of rapid technological advancement, of course this is an indirect effect on game play Online among teenagers. Communication has a very important role in the life of a day – today, especially in the world of education middle school (JUNIOR HIGH). Because in the age of his need to have guidance from people nearby who are already more mature, therefore there needs to be communication to do her social interaction. The purpose of holding of the research is to find out his great influence on the use of the Online Game against the social interactions of Shiva-Schoolgirl class 2 Mts Annajah South Jakarta. This research uses the eksplanatif type by using a quantitative approach. The influence of the use of the Online Game against the social interactions of Shiva-Schoolgirl class 2 Mts Annajah South Jakarta. The method used is the method of survey with a total population of 160 people with withdrawal of sampling as much as 65 people from the results of the calculation formula of Yamane and accompanied by a simple linear regression analysis techniques. The results showed that the magnitude of the influence of the use of the Online Game of 86.2% against the social interactions of Shiva-Schoolgirl class 2 Mts Annajah South Jakarta, so the conclusion is the use of Online gaming have significantly influence and direct towards social interaction of Shiva-Schoolgirl class 2 Mts Annajah South Jakarta partially Keywords : The use of online games, social interactions Penggunaan internet di zaman sekarang ini menjadi sesuatu hal yang sudah biasa di kalangan masyarakat khusunya kalangan remaja, ini semua karena kemajuan teknologi yang begitu pesat, tentu saja ini secara tidak langsung berpengaruh terhadap permainan game online dikalangan remaja. Komunikasi memiliki peranan yang amat penting didalam kehidupan sehari – hari, terutama di dalam dunia pendidikan sekolah menengah pertama (SMP). Karena di dalam usia tersebut perlu ada nya bimbingan dari orang terdekat yang sudah lebih dewasa, oleh karena itu perlu ada nya komunikasi untuk melakukan interaksi sosial. Tujuan diadakannya penelitian ini adalah untuk mengetahui besar nya Pengaruh Penggunaan Game Online Terhadap Interaksi Sosial Siwa-Siswi Kelas 2 Mts Annajah Jakarta Selatan. Penelitian ini menggunakan tipe eksplanatif dengan menggunakan pendekatan kuantitatif. Pengaruh Penggunaan Game Online Terhadap Interaksi Sosial Siwa-Siswi Kelas 2 Mts Annajah Jakarta Selatan. Metode yang digunakan adalah metode survey dengan jumlah populasi 160 orang dengan penarikan sampling sebanyak 65 orang dari hasil perhitungan rumus Yamane dan disertai teknik analisis regresi linier sederhana. Hasil penelitian menunjukkan bahwa besaran Pengaruh Penggunaan Game Online sebesar 86,2% Terhadap Interaksi Sosial Siwa-Siswi Kelas 2 Mts Annajah Jakarta Selatan, Jadi kesimpulannya adalah Penggunaan Game Online memiliki pengaruh secara signifikan dan searah terhadap Interaksi Sosial Siwa-Siswi Kelas 2 Mts Annajah Jakarta Selatan secara parsial Kata Kunci : Penggunaan Game Online, Interaksi Sosial

Item Type: Thesis (S1)
Call Number CD: FK/PR. 18 022
NIM: 44214010020
Uncontrolled Keywords: Penggunaan Game Online, Interaksi Sosial
Subjects: 700 Arts/Seni, Seni Rupa, Kesenian > 720 Architecture/Arsitektur > 725 Public Structures Architecture/Arsitektur Struktur Umum > 725.8 Recreation Buildings/Arsitektur Gedung Rekreasi > 725.84 Buildings for Indoor Games/Permainan Luar
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.1 Chess/Catur > 794.15 Collections of Games/Koleksi Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.8 Electronic Game/Permainan Elektronik
Divisions: Fakultas Ilmu Komunikasi > Hubungan Masyarakat
Depositing User: Virda Syifa
Date Deposited: 19 Sep 2018 03:22
Last Modified: 01 Oct 2018 06:52
URI: http://repository.mercubuana.ac.id/id/eprint/44625

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