PERANCANGAN BOARD GAME "SEWALA NUSANTARA" BERTEMA MAKHLUK MITOLOGI INDONESIA UNTUK REMAJA

JELITA, VASYA DHEVA (2026) PERANCANGAN BOARD GAME "SEWALA NUSANTARA" BERTEMA MAKHLUK MITOLOGI INDONESIA UNTUK REMAJA. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

The rapid development of digital media has led to a decline in children’s Interest in conventional games, even though physical games such as board games have strong potential as both entertainment and educational media that foster social interAction, strategic thinking, and cognitive skills. Therefore, the design of an engaging, interactive board game that aligns with the characteristics of the target users is necessary. This Final Project focuses on the design of a board game as a game medium that emphasizes gameplay experience and visual communication. The design process is carried out through observation, literature review, and the study of similar works as the basis for formulating the game concept, mechanics, and visual strategy. The board game is designed by considering the game system, illustrations, layout, and visual elements to create an enjoyable and easily understandable playing experience. The final outcome of this project is a physical board game that has been exhibited as part of the Final Project and is expected to serve as an alternative game medium with the potential for further development. Keywords: board game, design, game, interactive media, visual communication design Perkembangan media digital yang pesat menyebabkan minat anak terhadap permainan konvensional semakin berkurang, padahal permainan fisik seperti board game memiliki potensi sebagai media hiburan sekaligus media edukasi yang melatih interaksi sosial, strategi, dan kemampuan berpikir. Oleh karena itu, diperlukan perancangan board game yang menarik, interaktif, dan sesuai dengan karakteristik target pengguna. Tugas Akhir ini berfokus pada perancangan board game sebagai media permainan yang mengutamakan pengalaman bermain dan komunikasi visual. Proses perancangan dilakukan melalui metode observasi, studi literatur, dan studi karya sejenis sebagai dasar perumusan konsep permainan, mekanisme, serta strategi visual. Board game ini dirancang dengan memperhatikan sistem permainan, ilustrasi, tata letak, dan elemen visual agar dapat memberikan pengalaman bermain yang menyenangkan dan mudah dipahami. Hasil perancangan berupa board game fisik yang telah dipamerkan sebagai bagian dari Tugas Akhir dan diharapkan dapat menjadi alternatif media permainan yang menarik serta memiliki potensi untuk dikembangkan lebih lanjut. Kata kunci: board game, perancangan, permainan, media interaktif, desain komunikasi visual

Item Type: Thesis (S1)
NIM/NIDN Creators: 42321110019
Uncontrolled Keywords: board game, perancangan, permainan, media interaktif, desain komunikasi visual
Subjects: 300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal
300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal > 302.2 Communication/Komunikasi > 302.22 Kinds of Communication/Jenis-jenis Komunikasi
300 Social Science/Ilmu-ilmu Sosial > 390 Customs of People/Adat Istiadat dan Kebiasaan Masyarakat Berdasarkan Status Ekonomi dan Kelas Sosial > 398 Folklore/Cerita Rakyat > 398.2 Folk Literature, Fairy Tales, Myth, Mythology/Cerita Rakyat, Dongeng, Mitos, Mitologi
Divisions: Fakultas Desain dan Seni Kreatif > Desain Komunikasi Visual
Depositing User: khalimah
Date Deposited: 29 Aug 2026 02:31
Last Modified: 29 Aug 2026 02:31
URI: http://repository.mercubuana.ac.id/id/eprint/103498

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