ASATHIN, NAUFAL HARITS (2024) PENGARUH INTENSITAS BERMAIN GAME ONLINE TERHADAP MOTIVASI BELAJAR PADA MAHASISWA UNIVERSITAS X JAKARTA BARAT. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
This correlational quantitative study aims to examine the effect of intensity of playing online games on learning motivation in students of University X, West Jakarta. A total of 380 student respondents, who are currently active at Mercu Buana University, were selected using accidental sampling method. Two measurement instruments were utilized, namely motivated strategies for learning questionnaire developed from Pintrich (2004) & Shia (1999) and Intensity of Playing Online Games Scale which has been adapted from Horrigan (2002). Data were analyzed using simple linear regression techniques with the assistance of SPSS version 20. The results of the hypothesis testing indicate a positive and significant influence of intensity of playing online games on learning motivation among University X, West Jakarta, intensity of playing online games on learning motivation among University X, West Jakarta and contributes by 15,2%. Penelitian kuantitatif korelasional ini bertujuan untuk mengkaji pengaruh intensitas bermain game online terhadap motivasi belajar pada mahasiswa Universitas X Jakarta Barat. Sebanyak 380 responden mahasiswa yang merupakan mahasiswa/i aktif di Universitas Mercu Buana dijaring menggunakan metode accidental sampling. Terdapat 2 alat ukur yang digunakan yaitu motivated strategies for learning questionnaire hasil pengembangan dari Pintrich (2004) & Shia (1999) dan Intensity of Playing Online Games Scale yang sudah diadaptasi dari Horrigan (2002). Data dianalisis menggunakan regresi linear sederhana dengan bantuan program SPSS versi 20. Hasil uji hipotesis menunjukan bahwa terdapat pengaruh yang positif dan signifikan intensitas bermain game online terhadap motivasi belajar mahasiswa Universitas X Jakarta Barat. Intensitas bermain game online berpengaruh positif terhadap motivasi belajar pada mahasiswa Universitas X Jakarta Barat dan berkontribusi sebesar 15,2%.
Item Type: | Thesis (S1) |
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Call Number CD: | FP/PSI. 24 111 |
NIM/NIDN Creators: | 46120010111 |
Uncontrolled Keywords: | Intensitas Bermain Game Online dan Motivasi Belajar |
Subjects: | 100 Philosophy and Psychology/Filsafat dan Psikologi > 150 Psychology/Psikologi 700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.8 Electronic Game/Permainan Elektronik |
Divisions: | Fakultas Psikologi > Psikologi |
Depositing User: | ANANDA NADIRA PUTRI |
Date Deposited: | 27 Sep 2024 03:53 |
Last Modified: | 27 Sep 2024 03:53 |
URI: | http://repository.mercubuana.ac.id/id/eprint/91863 |
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