NUSANTARA BLOOMS- BOARD GAME BERTEMA BUNGA ENDEMIK LANGKA DI INDONESIA SEBAGAI MEDIA PENUNJANG EDUKASI PELESTARIAN LINGKUNGAN BAGI REMAJA

NUZULY, ANIS SHOFIYANA JATSILATUN (2024) NUSANTARA BLOOMS- BOARD GAME BERTEMA BUNGA ENDEMIK LANGKA DI INDONESIA SEBAGAI MEDIA PENUNJANG EDUKASI PELESTARIAN LINGKUNGAN BAGI REMAJA. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

The Nusantara Blooms initiative is centered around the theme of environmental habitat sustainability, particularly focusing on the preservation of rare endemic flowers in Indonesia. The objective of the game is to construct the largest possible habitat and create patterns of rare flowers to accrue points. Utilizing both the main and additional boards, players are required to strategize within spatial constraints for optimal endgame results. Diverse Indonesian flora is represented through rare flower cards such as Padma Raksasa, Bangkai, Edelweiss Rawa, Anggrek Hitam Papua, Anggrek Macan, Kantong Semar, and Hanguana sitinurbayai. By emphasizing sustainability, Nusantara Blooms offers a immersive, educational gameplay experience contributing to environmental awareness. Beyond providing strategic challenges, the game stimulates a sense of concern for environmental conservation by introducing and enhancing understanding of Indonesia's rare flora. Keyword: Card Game, Indonesian flora, rare endemic flower, Education Board game Nusantara Blooms mengusung tema keberlanjutan lingkungan habitat, dengan fokus pada pelestarian bunga endemik langka di Indonesia. Tujuan permainan ini adalah membentuk habitat sebesar-besarnya dan membuat pola bunga langka untuk meraih poin. Dengan menggunakan papan utama dan tambahan, pemain harus merancang strategi dalam keterbatasan ruang untuk optimalisasi hasil akhir. Kartu bunga langka seperti Padma Raksasa, Bangkai, Edelweiss Rawa, Anggrek Hitam Papua, Anggrek Macan, Kantong Semar, dan Hanguana sitinurbayai menambah keberagaman flora Indonesia. Dengan mengangkat tema keberlanjutan, Nusantara Blooms memberikan pengalaman bermain yang mendalam, edukatif, dan berkontribusi pada kesadaran lingkungan. Permainan ini tidak hanya menyajikan tantangan strategis, tetapi juga merangsang rasa kepedulian terhadap kelestarian lingkungan melalui pengenalan dan pemahaman terhadap flora langka Indonesia. Keyword: Card Game, Bunga Endemik Langka, Habitat, Edukasi

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 24 019
NIM/NIDN Creators: 41919120013
Uncontrolled Keywords: Card Game, Bunga Endemik Langka, Habitat, Edukasi
Subjects: 200 Religion/Agama > 290 Other Religions/Agama Selain Kristen > 297 Agama Islam/Islam > 297.7 Development and Activity of Islam/Perkembangan dan Kegiatan Islam > 297.73 Islamic Education/Pendidikan Islam > 297.739 Other Education System/Sistem Pendidikan Lainnya
600 Technology/Teknologi > 630 Agriculture and Related Technologies/Pertanian dan Teknologi Terkait > 635 Garden Crops (Horticulture)/Tanaman Kebun (Hortikultura) > 635.9 Flower and Ornamental Plants, Floriculture/Bunga dan Tanaman Hias, Florikultura
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.9 Other Indoor Diversions/Hiburan dalam Ruangan Lainnya
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: khalimah
Date Deposited: 11 May 2024 01:37
Last Modified: 11 May 2024 01:37
URI: http://repository.mercubuana.ac.id/id/eprint/88621

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