IMPLEMENTASI SISTEM AUTO MATCHMAKING BERBASIS WEB DENGAN ALGORITMA SIMPLE ADDITIVE WEIGHTING UNTUK MENINGKATKAN PENGALAMAN BERMAIN BULU TANGKIS

RAMADHAN, FIGAR JANUARI (2024) IMPLEMENTASI SISTEM AUTO MATCHMAKING BERBASIS WEB DENGAN ALGORITMA SIMPLE ADDITIVE WEIGHTING UNTUK MENINGKATKAN PENGALAMAN BERMAIN BULU TANGKIS. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

With increasingly advanced and modern developments, many systems have been built to help with everyday life. One of them is a system for predicting a decision. Almost all aspects of our daily lives are subject to decisions that must be made. Almost all aspects of our daily lives are subject to decisions that must be made. One algorithm that is widely used to predict decisions is Simple Additive Weighting (SAW). One decision prediction system can be implemented in the game of badm inton. Before playing the game, players must find friends and opponents so they can start the game. The decision to choose friend or enemy is certainly very necessary. Based on the results of the survey that has been carried out, players will see the crite ria for opposing players based on several things, including playing experience, age, domicile. With the auto matchmaking system that has been built, it will be easier to choose and make decisions based on several predicted decisions that have been issued b y the system. Keywords: Simple Additive Weighting (SAW), badminton, auto matchmatking. Dengan perkembangan zaman yang semakin maju dan modern, banyak sistem yang sudah dibangun untuk membantu kehidupan sehari-hari. Salah satunya adalah sistem untuk memprediksi suatu keputusan. Hampir semua aspek kehidupan kita sehari-hari tidak luput dari keputusan yang harus diambil. Salah satu algoritma yang banyak digunakan untuk memprediksi keputusan adalah Simple Additive Weighting (SAW) SAW). Sistem prediksi keputusan salah satunya bisa diimplementasikan pada permainan bulu tangkis. Sebelum melakukan permainan, para pemain harus mencari kawan dan lawan agar dapat memulai permainan. Keputusan memilih kawan ataupun lawan pasti sangat dibutuhkan. Berdasarkan hasil survery yang telah dilakukan, para pemain akan melihat kriteria pemain lawan berdasarkan beberapa hal, diantaranya adalah pengalaman bermain, usia, domisili. Dengan adanya sistem auto matchma king yang telah dibangun ini, akan mempermudah untuk memilih dan mengambil keputusan berdasarkan beberapa prediksi keputusan yang telah dikeluarkan oleh sistem. Kata Kunci: Simple Additive Weighting (SAW) SAW), bulu tangkis, auto matchmatking.

Item Type: Thesis (S1)
Call Number CD: FIK/SI. 24 034
Call Number: SIK/15/24/022
NIM/NIDN Creators: 41519120100
Uncontrolled Keywords: Simple Additive Weighting (SAW) SAW), bulu tangkis, auto matchmatking.
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 006 Special Computer Methods/Metode Komputer Tertentu > 006.3 Artificial Intelligence/Kecerdasan Buatan > 006.33 Knowledge-Based Systems/Sistem Berbasis Pengetahuan > 006.337 Programming For Knowledge-Based Systems For Specific Types of Computers, For Specific Operating Systems, For Specific User Interfaces/Pemrograman Untuk Sistem Berbasis Pengetahuan Untuk Jenis Komputer Tertentu, Untuk Sistem Operasi Tertentu, Khusu
500 Natural Science and Mathematics/Ilmu-ilmu Alam dan Matematika > 510 Mathematics/Matematika > 518 Numerical Analysis/Analisis Numerik, Analisa Numerik > 518.1 Algorithms/Algoritma
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: khalimah
Date Deposited: 06 Feb 2024 01:35
Last Modified: 06 Feb 2024 01:35
URI: http://repository.mercubuana.ac.id/id/eprint/85863

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