MUSLIMAT, FAJRIYANTI (2021) BOARD GAME MEMPELAJARI PERKALIAN 1 SAMPAI 10 DENGAN PENGGUNAAN KARAKTER HEWAN PELIHARAAN. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
This product design is designed as a medium for students to learn multiplication. Multiplication material is one of the materials that is considered difficult for children. For this reason, media that attracts children's enthusiasm is needed. The media here will be delivered through board games, because the target students are children aged 8-9 years. Where the characteristics are still happy to play, imagine, and like new things. The board game here is designed with the best possible design. By considering visual elements such as illustrations, shapes, colors on board game attributes. In addition, choose a game system that is closely related to everyday life. So that it makes the experience of students in learning multiplication more enjoyable. With the enthusiasm and interest of students in learning multiplication through board games, the basic concepts of multiplication can be embedded in their minds. This causes a spontaneous reaction to the knowledge of multiplication material that they have accidentally learned through the board game. Keywords: Board Games, Multiplication, Math Games Desain produk ini dirancang sebagai media bagi peserta didik untuk mempelajari perkalian. Materi perkalian adalah salah satu materi yang dirasa sulit bagi anak. Untuk itu, diperlukan media yang menarik antuasiasme anak. Media di sini akan disampaikan melalui board game, karena target peserta didik yaitu anak usia 8-9 tahun. Dimana karakteristiknya masih senang bermain, berimajinasi, dan menyukai hal-hal yang baru. Board game di sini dirancang dengan desain semenarik mungkin. Dengan mempertimbangkan elemen visual seperti illustrasi, bentuk, warna pada atribut board game. Selain itu, memilih sistem permainan yang erat kaitannya dengan kehidupan sehari-hari. Sehingga membuat pengalaman peserta didik dalam mempelajari perkalian menjadi lebih menyenangkan. Dengan antusiasme dan minat peserta didik dalam belajar perkalian melalui board game, dapat tertanam dibenaknya tentang konsep dasar perkalian. Sehingga menimbulkan reaksi spontan atas pengetahuan materi perkalian yang tanpa sengaja telah mereka pelajari melalui board game. Kata Kunci: Board Game, Perkalian, Permainan Matematika
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