POLA KOMUNIKASI KELOMPOK PADA SQUAD HARVY MOGENS DALAM GAME MOBILE LEGENDS : BANG-BANG

DIVANTO, DWIKO (2025) POLA KOMUNIKASI KELOMPOK PADA SQUAD HARVY MOGENS DALAM GAME MOBILE LEGENDS : BANG-BANG. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Communication technology changes social interactions, including in Mobile Legends: Bang-Bang, where group communication is vital for pushing ranks. The Harvy Mogens squad, formed in 2019 from school friends, is interesting to study in terms of its communication dynamics. This study aims to examine communication patterns, activities, supporting media, and obstacles within the squad to understand the role of communication in teamwork. The concept of group communication emphasizes interaction for common goals, with primary, secondary, linear, and circular patterns. Communication functions include social and decision-making. The communication process includes the sender, message, and feedback. Computer-based communication supports technological interaction, and new media offer efficiency, fast information, and entertainment. This study uses a qualitative paradigm with a case study method. The research subjects are the leader and members of the Harvy Mogens Squad. Data was collected through interviews and observations, analyzed using the Miles and Huberman method, and validated through source triangulation. Squad Harvy Mogens implements a circular linear communication pattern, using voice chat for instructions such as push turret and gas, as well as casual evaluations. The main activities are push rank and discussions via WhatsApp, with terms such as mati konyol (silly death) and CBL strengthening their identity. Obstacles such as delay and noise are reduced due to habit, increasing cohesion despite the vulnerability to technical problems. Keywords: Online Games, Mobile Legends, Group Communication, Squad, Communication Patterns Teknologi komunikasi mengubah interaksi sosial, termasuk dalam Mobile Legends: Bang-Bang, di mana komunikasi kelompok vital untuk push rank. Squad Harvy Mogens, terbentuk tahun 2019 dari teman sekolah, menarik untuk diteliti dinamika komunikasinya. Penelitian ini bertujuan mengkaji pola komunikasi, aktivitas, media pendukung, dan hambatan dalam squad untuk memahami peran komunikasi pada kerja sama tim. Konsep komunikasi kelompok menekankan interaksi untuk tujuan bersama, dengan pola primer, sekunder, linear, sirkular. Fungsi komunikasi mencakup sosial dan pengambilan keputusan. Proses komunikasi meliputi pengirim, pesan, hingga umpan balik. Komunikasi berbasis komputer mendukung interaksi teknologi, dan media baru menawarkan efisiensi, informasi cepat, dan hiburan. Penelitian ini menggunakan paradigma kualitatif dengan metode studi kasus. Subjek penelitian adalah ketua dan anggota Squad Harvy Mogens. Data dikumpulkan melalui wawancara dan observasi, dianalisis dengan metode Miles dan Huberman, serta divalidasi melalui triangulasi sumber. Squad Harvy Mogens menerapkan pola komunikasi linear sirkular, menggunakan voice chat untuk instruksi seperti push turret dan gas, serta evaluasi santai. Aktivitas utama push rank dan diskusi via WhatsApp, dengan istilah mati konyol, CBL, memperkuat identitas. Hambatan seperti delay dan noise berkurang karena kebiasaan, meningkatkan kohesi meski rentan masalah teknis. Kata Kunci : Game Online, Mobile Legends, Komunikasi Kelompok, Squad, Pola Komunikasi

Item Type: Thesis (S1)
Call Number CD: FK/PR. 25 186
NIM/NIDN Creators: 44220010165
Uncontrolled Keywords: Game Online, Mobile Legends, Komunikasi Kelompok, Squad, Pola Komunikasi
Subjects: 300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal > 302.2 Communication/Komunikasi > 302.22 Kinds of Communication/Jenis-jenis Komunikasi
600 Technology/Teknologi > 650 Management, Public Relations, Business and Auxiliary Service/Manajemen, Hubungan Masyarakat, Bisnis dan Ilmu yang Berkaitan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 790.1-790.9 Standard Subdivisions of Recreational and Performing Arts/Subdivisi Standar dari Olah Raga dan Seni Pertunjukan > 790.1 Recreational Activities, Games/Aktivitas Rekreasi, Permainan
Divisions: Fakultas Ilmu Komunikasi > Hubungan Masyarakat
Depositing User: khalimah
Date Deposited: 13 Oct 2025 02:57
Last Modified: 13 Oct 2025 02:57
URI: http://repository.mercubuana.ac.id/id/eprint/99102

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