PERANCANGAN INTERIOR MUSEUM ERA 90-AN JAKARTA

DAMAYANTI, AMELYA (2025) PERANCANGAN INTERIOR MUSEUM ERA 90-AN JAKARTA. S1 thesis, Universitas Mercu Buana Jakarta.

[img]
Preview
Text (HAL COVER)
01 COVER.pdf

Download (482kB) | Preview
[img] Text (BAB I)
02 BAB I.pdf
Restricted to Registered users only

Download (44kB)
[img] Text (BAB II)
03 BAB II.pdf
Restricted to Registered users only

Download (420kB)
[img] Text (BAB III)
04 BAB III.pdf
Restricted to Registered users only

Download (1MB)
[img] Text (BAB IV)
05 BAB IV.pdf
Restricted to Registered users only

Download (1MB)
[img] Text (BAB V)
06 BAB V.pdf
Restricted to Registered users only

Download (28kB)
[img] Text (DAFTAR PUSTAKA)
07 DAFTAR PUSTAKA.pdf
Restricted to Registered users only

Download (119kB)
[img] Text (LAMPIRAN)
08 LAMPIRAN.pdf
Restricted to Registered users only

Download (5MB)

Abstract

In the city of Jakarta, there are many museums with various forms of Indonesian history. Museums are considered effective places to study, introduce, and provide alternatives that align with the interests of the community. One of them is the 90s era in Indonesia, which has its own unique charm. There are many interesting things that characterize that era, from technology, fashion, music, to lifestyle. Therefore, this design aims to create a museum that can serve as an effective educational medium, especially for the younger generation of today who are largely unaware of the history and popular culture of the 90s. The result of this design is to create an enjoyable, informative, entertaining, and meaningful educational experience for museum visitors. Keywords: Museum; Era 90’s; Technologi, Educatif Di kota Jakarta ini memiliki banyak sekali museum dengan berbagai macam ragam bentuk sejarah Indonesia. Museum dianggap sebagai tempat yang efektif untuk mempelajari, memperkenalkan, dan memberikan alternatif yang sesuai dengan kepentingan masyarakat. Salah satunya pada era 90an di Indonesia memiliki daya tarik tersendiri, ada banyak hal menarik yang menjadi ciri khas pada era tahun tersebut baik dari teknologi, fashion, musik, hingga gaya hidup. Oleh karena itu perancangan ini bertujuan untuk merancang sebuah museum yang dapat menjadi media edukasi yang efektif khususnya bagi generasi muda era masa kini yang sebagian belum banyak mengetahui tentang sejarah dan budaya popular di era 90an. Hasil perancangan ini untuk menciptakan pengalaman edukatif yang menyenangkan, informatif, menghibur dan juga bermakna bagi pengunjung museum. Kata Kunci: Museum; Era 90-an; Teknologi; Edukatif

Item Type: Thesis (S1)
Call Number CD: FDSK/DI. 25 009
NIM/NIDN Creators: 41718010022
Uncontrolled Keywords: Museum; Era 90-an; Teknologi; Edukatif
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 002 The Book/Buku > 002.01-002.09 Standard Subdivision of Book/Subdivisi Standar dari Buku > 002.074 Museums, Collections, Exhibits/Museum, Koleksi, Pameran
700 Arts/Seni, Seni Rupa, Kesenian > 720 Architecture/Arsitektur > 729 Design and decoration of Structures/Desain dan Pola Bangunan
700 Arts/Seni, Seni Rupa, Kesenian > 740 Drawing and Decorative Art/Menggambar dan Seni Dekorasi > 747 Interior Decoration/Dekorasi Interior, Desain Interior
700 Arts/Seni, Seni Rupa, Kesenian > 740 Drawing and Decorative Art/Menggambar dan Seni Dekorasi > 747 Interior Decoration/Dekorasi Interior, Desain Interior > 747.4 Floors Interior Decoration/Dekorasi Interior Lantai
Divisions: Fakultas Desain dan Seni Kreatif > Desain Interior
Depositing User: khalimah
Date Deposited: 28 Feb 2025 04:34
Last Modified: 28 Feb 2025 04:34
URI: http://repository.mercubuana.ac.id/id/eprint/94512

Actions (login required)

View Item View Item