PENGARUH TERPAAN GAME ONLINE TERHADAP MOTIVASI BELAJAR SISWA (Studi Eksplanatif di Kalangan Pelajar SMK Kawula Ciracas, Jakarta Timur)

KETIK, MARIA PETRONELA (2020) PENGARUH TERPAAN GAME ONLINE TERHADAP MOTIVASI BELAJAR SISWA (Studi Eksplanatif di Kalangan Pelajar SMK Kawula Ciracas, Jakarta Timur). S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

The implementation of study from home policy during the COVID-19 pandemic for all teaching and learning activities in Indonesia has encouraged increased access to the internet, including access to the online game among students. Excessive access to online games can cause addiction. Excessive addiction to online games is considered to be able to affect student academic achievement, as is the case among students of Kawula Vocational Elementary School (SMK Kawula) in Ciracas East Jakarta. For this reason, this study aims to describe and analyze the significance of online game exposure on learning motivation among students of SMK Kawula. This study uses a positivism paradigm with a quantitative approach and explanative methods. The population is 37 students at SMK Kawula. The sample selection was done through total sampling so that the total population of 37 students was used as the research sample. Data collection techniques through questionnaires and literature study. The results showed that hypothesis Ha is accepted and H0 is rejected, which indicates a significant effect of online game exposure on learning motivation among students with a coefficient of 0.595 which shows a significant effect. Online game exposure contributed 59.5% to learning motivation among students while 40.5% came from other factors. Keywords: Media exposure, online games, learning motivation, computer media communication, media dependency theory Dilakukannya kebijakan study from home (belajar di rumah) selama pandemik COVID-19 bagi seluruh kegiatan belajar mengajar di Indonesia telah mendorong meningkatnya akses pada internet, termasuk akses pada permainan game online di kalangan pelajar. Akses berlebihan pada game online dapat menimbulkan kecanduan. Kecanduan yang berlebihan pada game online dinilai dapat mempengaruhi prestasi akademik pelajar seperti juga yang terjadi di kalangan siswa SMK Kawula Ciracas Jakarta Timur. Untuk itu penelitian ini bertujuan untuk mendeskripsikan dan menganalisa signifikansi pengaruh terpaan game online terhadap motivasi belajar di kalangan siswa SMK Kawula Ciracas Jakarta Timur. Penelitian ini menggunakan paradigma positivisme dengan pendekatan kuantitatif dan metode eksplanatif. Populasinya yakni siswa pelajar SMK Kawula Ciracas Jakarta Timur yang berjumlah sebanyak 37 siswa. Pemilihan sampel dilakukan melalui total sampling sehingga keseluruhan jumlah populasi 37 siswa dijadikan sebagai sampel penelitian. Teknik pengumpulan data melalui kuesioner dan studi kepustakaan. Hasil penelitian menunjukan bahwa hipotesis Ha diterima dan H0 ditolak, yang menunjukan adanya pengaruh signifikan terpaan game online terhadap motivasi belajar di kalangan siswa SMK Kawula Ciracas Jakarta Timur dengan koefisien sebesar 0.595 yang menunjukan pengaruhnya cukup berarti. Terpaan game online berkontribusi sebesar 59,5% terhadap motivasi belajar di kalangan siswa SMK Kawula Ciracas Jakarta Timur, sedangkan sisanya sebanyak 40,5% berasal dari faktor lainnya. Kata Kunci: Terpaan media, game online, motivasi belajar, komunikasi bermedia komputer, teori ketergantungan media

Item Type: Thesis (S1)
NIM/NIDN Creators: 44215110179
Uncontrolled Keywords: Terpaan media, game online, motivasi belajar, komunikasi bermedia komputer, teori ketergantungan media
Subjects: 300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal
600 Technology/Teknologi > 650 Management, Public Relations, Business and Auxiliary Service/Manajemen, Hubungan Masyarakat, Bisnis dan Ilmu yang Berkaitan > 659 Advertising and Public Relations/Periklanan, Reklame, Pariwara, Iklan, Sponsor, Humas, Hubungan Masyarakat > 659.2 Public Relations/Hubungan Masyarakat
Divisions: Fakultas Ilmu Komunikasi > Hubungan Masyarakat
Depositing User: Dede Muksin Lubis
Date Deposited: 07 Nov 2023 03:29
Last Modified: 07 Nov 2023 03:29
URI: http://repository.mercubuana.ac.id/id/eprint/83956

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