BOARD GAME MEMPELAJARI PERKALIAN 1 SAMPAI 10 DENGAN PENGGUNAAN KARAKTER HEWAN PELIHARAAN

MUSLIMAT, FAJRIYANTI (2021) BOARD GAME MEMPELAJARI PERKALIAN 1 SAMPAI 10 DENGAN PENGGUNAAN KARAKTER HEWAN PELIHARAAN. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

This product design is designed as a medium for students to learn multiplication. Multiplication material is one of the materials that is considered difficult for children. For this reason, media that attracts children's enthusiasm is needed. The media here will be delivered through board games, because the target students are children aged 8-9 years. Where the characteristics are still happy to play, imagine, and like new things. The board game here is designed with the best possible design. By considering visual elements such as illustrations, shapes, colors on board game attributes. In addition, choose a game system that is closely related to everyday life. So that it makes the experience of students in learning multiplication more enjoyable. With the enthusiasm and interest of students in learning multiplication through board games, the basic concepts of multiplication can be embedded in their minds. This causes a spontaneous reaction to the knowledge of multiplication material that they have accidentally learned through the board game. Keywords: Board Games, Multiplication, Math Games Desain produk ini dirancang sebagai media bagi peserta didik untuk mempelajari perkalian. Materi perkalian adalah salah satu materi yang dirasa sulit bagi anak. Untuk itu, diperlukan media yang menarik antuasiasme anak. Media di sini akan disampaikan melalui board game, karena target peserta didik yaitu anak usia 8-9 tahun. Dimana karakteristiknya masih senang bermain, berimajinasi, dan menyukai hal-hal yang baru. Board game di sini dirancang dengan desain semenarik mungkin. Dengan mempertimbangkan elemen visual seperti illustrasi, bentuk, warna pada atribut board game. Selain itu, memilih sistem permainan yang erat kaitannya dengan kehidupan sehari-hari. Sehingga membuat pengalaman peserta didik dalam mempelajari perkalian menjadi lebih menyenangkan. Dengan antusiasme dan minat peserta didik dalam belajar perkalian melalui board game, dapat tertanam dibenaknya tentang konsep dasar perkalian. Sehingga menimbulkan reaksi spontan atas pengetahuan materi perkalian yang tanpa sengaja telah mereka pelajari melalui board game. Kata Kunci: Board Game, Perkalian, Permainan Matematika

Item Type: Thesis (S1)
NIM/NIDN Creators: 41916120048
Uncontrolled Keywords: Board Game, Perkalian, Permainan Matematika
Subjects: 600 Technology/Teknologi > 680 Manufacture For Specific Uses/Industri Pembuatan produk untuk penggunaan tertentu
600 Technology/Teknologi > 680 Manufacture For Specific Uses/Industri Pembuatan produk untuk penggunaan tertentu > 680.1-680.9 Standard Subdivisions of Manufacture For Specific Uses/Subdivisi Standar Dari Industri Pembuatan Produk Untuk Penggunaan Tertentu
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.7 Games not Characterized by Action/Permainan yang Tidak Dibatasi Gerakan > 793.74 Mathematical Games and Recreations/Permainan Hitung-hitungan dan Senang-senang
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: ADELINA HASNA SETIAWATI
Date Deposited: 21 Jun 2023 08:49
Last Modified: 21 Jun 2023 08:49
URI: http://repository.mercubuana.ac.id/id/eprint/78380

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