PERMAINAN PAPAN EDUKATIF “MAJU MUNDUR CERDAS” UNTUK ANAK

ABDULLAH, MUHAMMAD (2020) PERMAINAN PAPAN EDUKATIF “MAJU MUNDUR CERDAS” UNTUK ANAK. S1 thesis, Universitas Mercu Buana Bekasi.

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01. HALAMAN JUDUL.pdf

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02. LEMBAR PERNYATAAN.pdf

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03. LEMBAR PENGESAHAN.pdf

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04. ABSTRAK.pdf

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05. KATA PENGANTAR.pdf

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06. DAFTAR ISI .pdf

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07. DAFTAR GAMBAR.pdf

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08. DAFTAR SKEMA.pdf

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09. DAFTAR TABEL.pdf

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10. DAFTAR LAMPIRAN.pdf

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11. BAB I.pdf
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12. BAB II.pdf
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13. BAB III.pdf
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14. BAB IV.pdf
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15. BAB V.pdf
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16. BAB VI.pdf
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17. DAFTAR PUSTAKA.pdf
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18. LAMPIRAN.pdf
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Abstract

PERMAINAN PAPAN EDUKATIF “MAJU MUNDUR CERDAS” UNTUK ANAK Muhammad Abdullah 41915310005 ABSTRACT The process of educating and learning should not be stopped ever from human life. Human being should be growing with their knowlede dan their quality of life. And the best education is when it’s started from the very young age just like the forming process of bonsai tree. And in this modern era, our young generation is being threaten by the invasion of the gadget. Gadget can be helpful for human kind’s life, but in other hand, gadget can be dangerously make children be addicted to them. The valid research said that gadget can give so many negative effects to our children physically and psychologically. Then, this is the time to give the children a better alterative game that can distract children from using gadget. That alternative game can be traditional game that used to be played by 90s generations or other educational game. For that, as a writer I suggest a solution for all those problems above by designing educational board game for our children. Keyword: Game, Board, Boardgame, Wood, Kids, Education PERMAINAN PAPAN EDUKATIF “MAJU MUNDUR CERDAS” UNTUK ANAK Muhammad Abdullah 41915310005 ABSTRAK Proses pendidikan seharusnya tak pernah berhenti dalam kehidupan manusia. Manusia seharusnya terus bertumbuh dalam wawasan dan kualitas hidup. Dan pendidikan terbaik adalah pendidikan yang dimulai sejak dini. Seperti bonsai yang yang dibentuk sejak umur dininya. Maka begitu juga seharusnya manusia. Dan pada zaman yang serba maju sekarang ini, umur dini generasi anak kita terancam dengan bahaya gadget. Gadget yang selain memudahkan kehidupan manusia rupanya juga memberi dampak candu pada anak-anak dibawah umur. Penelitian valid mengatakan bahwa gadget akan memberi efek negatif pada anak dari sisi kesehatan ataupun psikis. Maka, sudah waktunya kita memberi alternatif gadget untuk anak-anak kita. Alternatif bisa berupa permainan tradisional seperti yang sering dimainkan anak 90an terdahulu ataupun permainan alternatif lainnya. Untuk itu, penulis menawarkan solusi akan masalah tersebut dengan merancang permainan papan edukatif untuk anak. Kata kunci: Permainan, Permainan papan, Anak, Kayu, Edukasi

Item Type: Thesis (S1)
Call Number CD: FDSK/DP 20 015
NIM/NIDN Creators: 41915310005
Uncontrolled Keywords: Kata kunci: Permainan, Permainan papan, Anak, Kayu, Edukasi
Subjects: 300 Social Science/Ilmu-ilmu Sosial > 370 Education/Pendidikan > 371 Educational Institutions, Schools and Their Activities/Institusi Pendidikan, Sekolah dan Aktifitasnya > 371.3 Methods of Instruction and Study/Metode Belajar Mengajar, Kegiatan Belajar Mengajar
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: siti maisyaroh
Date Deposited: 30 Mar 2022 03:51
Last Modified: 30 Mar 2022 03:51
URI: http://repository.mercubuana.ac.id/id/eprint/59071

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