APLIKASI PERMAINAN KRIPTOGRAFI MENGGUNAKAN NETBEANS IDE

., JAYANTI (2020) APLIKASI PERMAINAN KRIPTOGRAFI MENGGUNAKAN NETBEANS IDE. S1-Sarjana thesis, Universitas Mercu Buana Jatisampurna.

[img]
Preview
Text
1. HALAMAN SAMPUL.pdf

Download (40kB) | Preview
[img]
Preview
Text
2. HALAMAN JUDUL.pdf

Download (40kB) | Preview
[img]
Preview
Text
3. LEMBAR PERNYATAAN ORISINALITAS.pdf

Download (72kB) | Preview
[img]
Preview
Text
4. SURAT PERNYATAAN PERSETUJUAN PUBLIKASI TUGAS AKHIR.pdf

Download (125kB) | Preview
[img]
Preview
Text
5. SURAT PERNYATAAN LUARAN TUGAS AKHIR.pdf

Download (107kB) | Preview
[img]
Preview
Text
6. LEMBAR PERSETUJUAN.pdf

Download (26kB) | Preview
[img]
Preview
Text
7. LEMBAR PERSETUJUAN PENGUJI.pdf

Download (65kB) | Preview
[img]
Preview
Text
8. LEMBAR PENGESAHAN.pdf

Download (74kB) | Preview
[img]
Preview
Text
9. ABSTRAK.pdf

Download (24kB) | Preview
[img]
Preview
Text
10. ABSTRACT.pdf

Download (24kB) | Preview
[img]
Preview
Text
11. KATA PENGANTAR.pdf

Download (69kB) | Preview
[img]
Preview
Text
12. DAFTAR ISI.pdf

Download (105kB) | Preview
[img]
Preview
Text
13. DAFTAR GAMBAR.pdf

Download (101kB) | Preview
[img]
Preview
Text
14. DAFTAR TABEL.pdf

Download (195kB) | Preview
[img]
Preview
Text
15. DAFTAR LAMPIRAN.pdf

Download (101kB) | Preview
[img]
Preview
Text
16. NASKAH JURNAL.pdf

Download (305kB) | Preview
[img]
Preview
Text
17. KERTAS KERJA.pdf

Download (24kB) | Preview
[img] Text
18. BAGIAN 1 LITERATUR REVIEW.pdf
Restricted to Registered users only

Download (101kB)
[img] Text
19. BAGIAN 2 ANALISIS DAN PERANCANGAN.pdf
Restricted to Registered users only

Download (71kB)
[img] Text
20. BAGIAN 3 SOURCE CODE.pdf
Restricted to Registered users only

Download (91kB)
[img] Text
21. BAGIAN 4 DATASET.pdf
Restricted to Registered users only

Download (72kB)
[img] Text
22. BAGIAN 5 TAHAPAN EKSPERIMEN.pdf
Restricted to Registered users only

Download (24kB)
[img] Text
23. BAGIAN 6 HASIL SEMUA EKSPERIMEN.pdf
Restricted to Registered users only

Download (163kB)

Abstract

ABSTRAK Kemajuan teknologi sangat penting untuk sekarang ini, sehingga semakin banyak permainan yang menjadi godaan bagi remaja. Dan minimnya pengetahuan remaja tentang Kriptografi. Bagaimana mengembangkan sebuah perangkat lunak berupa permainan kriptografi berbasis dekstop untuk membantu pembelajaran kriptografi, khususnya Anagram, Caesar Cipher dan Shift Cipher. Metode studi pustaka yang digunakan adalah mencari sumber buku, artikel dan literature internet yang berhubungan. Metode yang digunakan untuk pembuatan aplikasi ini adalah Waterfall. Hasil yang diharapkan dari penelitian ini adalah dapat mengembangkan sebuah perangkat lunak berupa permainan berbasis dekstop untuk membantu pembelajaran kriptografi, khususnya Anagram, Caesar Cipher dan Shift Cipher. Kata kunci: kriptografi, game pembelajaran, caesar cipher, anagram, shift cipher . ABSTRACT Technological advances are very important now, so that more and more games are tempting for teenagers. And the lack of adolescent knowledge about cryptography. How to develop a software in the form of desktop-based cryptographic games to help cryptographic learning, especially Anagram, Caesar Cipher and Shift Cipher. The literature study method used is looking for sourecs of books, related articles and internet literature. The method used for making this application is Waterfall. The expected result of this study are to be able to develop a software in the form of desktopbased games to help with cryptographic learning, especially Anagram, Caesar Cipher and Shift Cipher Key words: Cryptography, educational games, caesar cipher, anagram, shift cipher.

Item Type: Thesis (S1-Sarjana)
Call Number CD: FIK/INFO 19 015
NIM: 41515210002
Uncontrolled Keywords: kriptografi, game pembelajaran, caesar cipher, anagram, shift cipher .
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000.01-000.09 Standard Subdivisions of Computer Science, Information and General Works/Subdivisi Standar Dari Ilmu Komputer, Informasi, dan Karya Umum
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 005 Computer Programmming, Programs, Data/Pemprograman Komputer, Program, Data
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: Nasruddin Mansyur S.Hum
Date Deposited: 08 Oct 2020 07:38
Last Modified: 08 Oct 2020 07:38
URI: http://repository.mercubuana.ac.id/id/eprint/57557

Actions (login required)

View Item View Item