BUKU BELAJAR SHALAT INTERAKTIF UNTUK ANAK USIA 6-9 TAHUN BERBASIS AUGMENTED REALITY

MULYONO, MULYONO (2019) BUKU BELAJAR SHALAT INTERAKTIF UNTUK ANAK USIA 6-9 TAHUN BERBASIS AUGMENTED REALITY. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Learning media about prayer procedures today are generally found on the market, such as books. With the rapid development of technology, gadgets or smartphones provide advantages so that conventional books are left behind in terms of children's interest in learning in the media. Therefore, a learning media that is integrated between media is needed. With the Book of Learning Prayers for 6-9 Years Old Children Based on Augmented Reality, the information and learning media open up a more effective and interactive opportunity, giving rise to reading interest in children. Keyword: book, smarphone, gadget, augmented reality, Media pembelajaran mengenai tata cara shalat saat ini umumnya banyak ditemui di pasaran, contohnya seperti buku. Dengan adanya perkembangan teknologi yang sangat pesat, gadget atau smartphone memberikan kelebihan sehingga buku konvensional tertinggal dalam hal ketertarikan anak-anak untuk belajar di media tersebut. Maka dari itu dibutuhkan sebuah media pembelajaran yang terintegrasi antar media. Dengan adanya Buku Belajar Shalat Untuk Anak Usia 6-9 Tahun Berbasis Augmented Reality ini, maka informasi dan media pembelajaran membuka sebuah kesempatan yang lebih efektif dan interaktif, sehingga menimbulkan minat baca pada anak. Kata kunci: buku, smarphone, gadget, augmented reality,

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 19 064
Call Number: SDSK/19/18/065
NIM/NIDN Creators: 41912120008
Uncontrolled Keywords: buku, smarphone, gadget, augmented reality,
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 002 The Book/Buku > 002.01-002.09 Standard Subdivision of Book/Subdivisi Standar dari Buku > 002.0725 Book Collecting/Koleksi Buku
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 020 Library and Information Sciences/Perpustakaan dan Ilmu Informasi > 028 Use of Other Information Media/Membaca > 028.7 Use of Books and Other Information Media As Sources of Information/Penggunaan Buku dan Media Informasi Lain Sebagai Sumber Informasi
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 020 Library and Information Sciences/Perpustakaan dan Ilmu Informasi > 028 Use of Other Information Media/Membaca > 028.8 Use of Books and Other Information Media As Sources of Recreation and Self-Development/Penggunaan Buku dan Media Informasi Lain Sebagai Sumber Rekreasi dan Pengembangan Diri
000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 070 Documentary Media, Educational Media, News Media, Journalism, Publishing/Media Dokumenter, Media Pendidikan, Media Berita, Jurnalisme, Penerbitan > 070.1-070.9 Standard Subdivisions of Documentary Media, Educational Media, News Media, Journalism, Publishing/Subdivisi Standar Dari Media Dokumenter, Media Pendidikan, Media Berita, Jurnalisme, Penerbitan > 070.5 Publishing/Penerbitan > 070.57 Kinds of Publications/Jenis-jenis Publikasi
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 07 Jan 2019 03:21
Last Modified: 04 Oct 2022 03:19
URI: http://repository.mercubuana.ac.id/id/eprint/46438

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