APRIANSYAH, RAFANJI (2026) HUBUNGAN ANTARA SELF-EFFICACY DAN LOCUS OF CONTROL DENGAN ESCAPISM PADA INDIVIDU DEWASA AWAL YANG BERMAIN GAME ONLINE. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
Early adulthood is a developmental period characterized by vulnerability to various life challenges, including those related to work, education, and interpersonal relationships, making online gaming a potential form of escapism. Escapism is a psychological construct that describes individuals’ tendency to avoid reality or emotional distress through engagement in various activities. This study aimed to examine the relationships between self-efficacy, locus of control, and escapism among early adults who play online games. A quantitative method with a correlational design was employed, and Pearson correlation analysis was used. Participants were recruited using purposive sampling, resulting in a final sample of 188 individuals aged 18– 25 years. The instruments used were the Escapism Scale, the General Self-Efficacy Scale (GSES), and Levenson’s Locus of Control Scale (LLoCS). The results indicated positive relationships between self-efficacy and both dimensions of escapism, self-expansion and selfsuppression. Furthermore, all three dimensions of locus of control ; internality, powerful others, and chance were positively associated with both escapism dimensions. Keywords: Online Gaming, Early Adulthood, Escapism, Self-Efficacy, Locus of Control Sebagai individu dewasa awal yang rentan dalam mengalami tantangan kehidupan, pekerjaan, pendidikan dan hubungan antar individu lainnya, bermain game online berpotensi menjadi salah satu bentuk escapism. Escapism merupakan konsep psikologis yang menggambarkan kecenderungan individu untuk melarikan diri dari kenyataan atau dari tekanan emosional melalui keterlibatan dalam berbagai bentuk aktivitas. Penelitian ini bertujuan untuk mengetahui hubungan self-efficacy dan locus of control dengan escapism pada individu dewasa awal yang bermain game online. Penelitian ini menggunakan metode kuantitatif dengan desain korelasional. Teknik analisis yang digunakan dalam penelitian ini adalah dengan uji korelasi pearson. Partisipan dalam penelitian ini diperoleh melalui teknik purposive sampling dengan jumlah akhir sebanyak 188 individu yang berusia 18-25 tahun. Alat ukur yang digunakan adalah Escapism Scale, General Self-Efficacy Scale (GSES), dan Levenson’s Locus of Control Scale (LLoCS). Hasil penelitian menunjukan bahwa terdapat hubungan positif antara self-efficacy dengan dimensi self-expansion dan self-suppression. Selain itu, ketiga dimensi locus of control yakni internality, power others, dan chance juga menunjukkan hubungan positif dengan kedua dimensi escapism yakni self-expansion dan self-suppression. Kata kunci : Game Online, Dewasa Awal, Escapism, Self-Efficacy, Locus of Control
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