ALIM, FADIL FATHUL (2024) BOARD GAME CERITA FABEL UNTUK MELATIH OPERASI HITUNG ANAK USIA 6-7 TAHUN. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
This board game is a board game with cooperative and competitive mechanisms that can train and develop the calculation skills of children aged 6-7 years. By using this board game, children can find out their own abilities in calculating operations and can understand that each individual has their own abilities. The data collection method for designing this Game Board uses the literature method and is tested by playtesting which aims to obtain data regarding the effects produced by the game. As a result of designing this game board, children can develop their abilities and practice their counting operations. Apart from that, this play board also has other effects such as training children's fine motor skills. The fun aspect presented in this game can also be seen during certain parts of the game and the facial expressions shown in this game are smiling, laughing, serious, and excited or enthusiastic. Keywords: Board Game, Interaction, Social, Fun Papan Permainan ini merupakan papan permainan dengan mekanisme kooperatif dan kompetitif yang dapat melatih dan mengembangkan kemampuan operasi hitung pada anak usia 6-7 tahun. Dengan menggunakan permainan papan ini, anak dapat mengetahui kemampuannya sendiri dalam operasi hitung serta dapat memahami bahwa setiap individu memiliki kemampuannya tersendiri. Metode pengumpulan data pada perancangan Papan Permainan ini menggunakan metode literatur dan diuji dengan playtesting yang bertujuan untuk mendapatkan data terkait efek apa yang dihasilkan dari permainan tersebut. Hasil dari perancangan Papan Permainan ini anak dapat mengembangkan kemampuan serta melatih operasi hitung anak. Selain itu papan bermain ini juga memiliki efek lainnya seperti melatih motorik halus anak. Aspek fun yang disajikan dalam permainan ini juga terlihat pada saat beberapa bagian permainan tertentu dan ekspresi wajah yang ditunjukkan dalam permainan ini berupa senyuman, tertawa, serius, dan excited atau bersemangat. Kata Kunci : Permainan Papan, Interaksi, Sosial, Kesenangan.
Item Type: | Thesis (S1) |
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Call Number CD: | FDSK/DP. 24 045 |
NIM/NIDN Creators: | 41919010004 |
Uncontrolled Keywords: | Permainan Papan, Interaksi, Sosial, Kesenangan. |
Subjects: | 100 Philosophy and Psychology/Filsafat dan Psikologi > 150 Psychology/Psikologi > 152 Sensory Perception, Movement, Emotions, Physiological Drives/Psikologi Fisiologis 300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal > 302.3 Social Interactions within Groups/Interaksi Sosial dalam Kelompok 700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 795 Game of Chance/Permainan Untung-untungan > 795.1 Game with Dice/Permainan dengan Dadu |
Divisions: | Fakultas Desain dan Seni Kreatif > Desain Produk |
Depositing User: | khalimah |
Date Deposited: | 18 Sep 2024 08:02 |
Last Modified: | 18 Sep 2024 08:02 |
URI: | http://repository.mercubuana.ac.id/id/eprint/91519 |
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