PERANCANGAN APLIKASI GAME LABIRIN SEBAGAI METODE PEMBELAJARAN BERHITUNG UNTUK TINGKAT SEKOLAH DASAR MENGGUNAKAN APLIKASI BLENDER

Afriandi, Danial (2017) PERANCANGAN APLIKASI GAME LABIRIN SEBAGAI METODE PEMBELAJARAN BERHITUNG UNTUK TINGKAT SEKOLAH DASAR MENGGUNAKAN APLIKASI BLENDER. S1 thesis, Universitas Mercu Buana.

[img]
Preview
Text (Abstrak)
Abstrak.pdf

Download (107kB) | Preview
[img]
Preview
Text (Cover)
Cover.pdf

Download (227kB) | Preview
[img] Text (Bab 1)
Bab 1.pdf
Restricted to Registered users only

Download (121kB)
[img] Text (Bab 2)
Bab 2.pdf
Restricted to Registered users only

Download (368kB)
[img] Text (Bab 3)
Bab 3.pdf
Restricted to Registered users only

Download (183kB)
[img] Text (Bab 4)
Bab 4.pdf
Restricted to Registered users only

Download (533kB)
[img] Text (Bab 5)
Bab 5.pdf
Restricted to Registered users only

Download (106kB)
[img] Text (Daftar Pustaka dan Lampiran)
Daftar Pustaka dan Lampiran.pdf
Restricted to Registered users only

Download (571kB)
Item Type: Thesis (S1)
Call Number CD: FIK/INFO. 17 066
NIM/NIDN Creators: 41513010026
Uncontrolled Keywords: Game, Anak-anak, Blender, Matematika
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: Admin Perpus UMB
Date Deposited: 01 Apr 2017 15:46
Last Modified: 08 Jun 2017 03:43
URI: http://repository.mercubuana.ac.id/id/eprint/33825

Actions (login required)

View Item View Item