Wibowo, Rizkie (2013) APLIKASI PEMBELAJARAN BIOLOGI SMA KELAS X BERBASIS MULTIMEDIA. S1 thesis, Universitas Mercu Buana.
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Abstract
Perkembangan multimedia berjalan sangat pesat seiring dengan perkembangan teknologi komputer, dan tidak dapat di pungkiri bahwa saat ini komputer mempunyai peranan penting dalam segala bidang dalam kehidupan sehari-hari, seperti dalam bidang pendidikan, transportasi, pariwisata dan lain sebagainya. Pada penulisan tugas akhir ini, penulis akan mencoba membuat aplikasi pendidikan berbasis multimedia yang lebih terfokus pada Pelajaran Biologi SMA Kelas X. Informasi mengenai cara meningkatkan belajar yang di sajikan melalui buku-buku dan gambar cenderung membosankan, sehingga dapat menghilangkan niat belajar siswa. Berdasarkan hal tersebut di atas penulis mencoba membuat suatu bentuk penyajian informasi mengenai aplikasi Pelajaran Biologi SMA kelas X berbasis multimedia yang menggabungkan antara teks, gambar, suara, video, dan animasi. Serta dapat berinteraksi secara langsung dalam proses belajar tersebut, sehingga menjadikan cara belajar yang di sampaikan menjadi lebih mudah dimengerti dan menyenangkan, serta fleksibilitas waktu sesuai dengan keinginan user. Kata kunci: Biologi, Multimedia, Adobe Flash CS5 Multimedia development goes very rapidly along with the development of computer technology, and can not deny that the current computer has an important role in all areas of daily life, such as in education, transportation, tourism and so forth. At the writing of this thesis, the author will try to create multimedia-based educational applications that are more focused on high school biology lesson Class X. Information on how to improve learning is presented through the books and pictures tend to be boring, so as to eliminate students' learning intentions. Based on the above writer trying to make a form of presentation of information about the application class X High School Biology Lesson based multimedia combines text, images, sound, video, and animation. And can interact directly in the learning process, making learning how to convey that in a more easily understandable and enjoyable, as well as the flexibility of time in accordance with the wishes of the user. Keyword: Biology, Multimedia, Adobe Flash CS5
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