PURNAMASARI, ENDAH (2013) Prototype aplikasi E-Commerce pada Ponsel berbasis Android (Studi Kasus Toko Fadhil). S1 thesis, Universitas Mercu Buana.
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Abstract
Toko Fadhil merupakan toko yang menjual berbagai perlengkapan bayi yang berada wilayah Depok. Selama ini, toko Fadhil melakukan transaksi konvensional, yai melakukan penjualan, pembayaran dan pengecekan barang secara manual. Oleh karen ingin meningkatkan penjualan dan pemasaran produknya, maka salah satu solusi yar tepat adalah dengan dikembangkannya aplikasi E-Commerce. Berdasarkan hal tersebu penulis mencoba membuat suatu perangkat lunak berbasis Android karena Andro merupakan OS Mobile yang Open Source, mudah digunakan, terintegrasi dengan sit jejaring sosial dengan harga terjangkau, sehingga banyak dipilih oleh pengguna pons saat ini. Dengan aplikasi E-Commerce ini, diharapkan memberi kemudahan ba pemilik toko dalam mempromosikan produknya untuk meningkatkan penjualan. Da memberi kemudahan bagi pembeli dalam melakukan transaksi, meskipun jarak anta toko dan pembeli berjauhan. Untuk membangun perangkat lunak, penulis menggunaka metodologi waterfall dan model perancangan berorientasi objek dengan menggunaka ERD dan UML. Di akhir pembangunan perangkat lunak, penulis melakukan pengujia black box testing untuk aplikasi E-Commerce dengan tujuan agar diketahui apaka aplikasi berjalan dengan baik dan benar sesuai dengan yang diharapkan. Kata kunci: E-Commerce, Android, waterfall, UML, ERD, black box testing Fadhil Shop is a store which sells a variety of baby gear and equipment. Situated in Depok West Java, this store has been using conventional transactions by which all sales, payments, stuff-checking and stock opname are done manually. Due to its desire to increase the sales and products marketing, one right solution that can be employed is by developing what is called E-Commerce application. Based on the aforementioned, the author has tried to create a software based on Android. Android is chosen because it is an Open Source Mobile OS, easy to use, integrated with social networking sites at affordable prices, and widely used by mobile users today. It is expected that by using E-Commerce application, the shop owner (Fadhil Shop) will be more convenient and easier to promote its products and further increase its sale. The buyers will also benefit from this application because the transactions can be completed easily regardless of the distance. In creating the software, the author used the waterfall methodology and object-oriented design models using UML and ERD. At the final stage of the software development, the author employed black box testing to test/examine whether the E-Commerce application run properly as expected. Keywords: E-Commerce, Android, waterfall, UML, ERD, black box testing
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