HASAN, MAULANA IRSYADUL (2025) PERANCANGAN ULANG DESAIN ANTARMUKA PENGGUNA APLIKASI KASIR BLUEPRINT POS PADA PERANGKAT TABLET. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
This redesign aims to improve the user experience of the “Blueprint POS” cashier application operated on tablet devices by MSME actors. Based on observations and interviews, several issues were identified in the previous version, including an unintuitive interface, disproportionate button sizes, and a confusing workflow. These problems affected cashier performance and operational efficiency. The design process applied the Design Thinking method through five stages: empathize, define, ideate, prototype, and test. Visual elements such as color, typography, icons, and information hierarchy were redesigned to be more user-friendly and aligned with the product’s brand identity. The final output is a digital interactive prototype displayed on a tablet during the final project exhibition. User testing and questionnaires showed that most respondents (MSME owners and cashiers) found the new interface more visually appealing, easier to use, and better suited for daily business operations. Keywords: UI/UX, Cashier Application, MSMEs, Design Thinking, Interface Design Perancangan ulang ini bertujuan untuk meningkatkan pengalaman pengguna (user experience) pada aplikasi kasir “Blueprint POS” yang digunakan melalui perangkat tablet oleh pelaku UMKM. Berdasarkan hasil observasi dan wawancara, ditemukan berbagai permasalahan pada versi sebelumnya, seperti antarmuka yang tidak intuitif, ukuran tombol yang tidak proporsional, serta alur kerja yang membingungkan. Hal ini berdampak pada efektivitas dan efisiensi kerja kasir di lapangan. Perancangan dilakukan dengan pendekatan Design Thinking melalui lima tahapan: empathize, define, ideate, prototype, dan test. Elemen visual seperti warna, tipografi, ikon, dan hierarki informasi dirancang ulang agar lebih ramah pengguna dan mendukung identitas merek. Hasil akhir berupa prototipe digital interaktif berbasis tablet yang ditampilkan dalam pameran tugas akhir. Berdasarkan uji coba dan penyebaran kuesioner, mayoritas responden (pemilik UMKM dan kasir) menilai antarmuka yang baru lebih menarik, mudah dinavigasi, dan sesuai dengan kebutuhan operasional harian. Kata Kunci: UI/UX, Aplikasi Kasir, UMKM, Design Thinking, Desain Antarmuka
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