AYESSA, JOVANNA JUNE (2025) GIZIGO: BOARD GAME INTERAKTIF SEBAGAI EDUKASI MAKANAN SEHAT UNTUK ANAK- ANAK DALAM TAHAP KONKRIT OPERASIONAL (7-11 TAHUN). S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
GIZIGO! is an educational board game designed for children aged 7–11 to introduce balanced nutrition in a fun way. The project responds to the lack of interactive learning media on healthy food habits. The design method includes literature study, user observation, and playtesting. The game uses missions, nutrition cards, puzzle rewards, and child-friendly visuals. The final product is a foldable board game that promotes teamwork and is easy to play. It offers an effective and engaging alternative for nutrition education. Keywords: educational game, operational concrete, children, board game, interactive GIZIGO! adalah permainan papan edukatif yang dirancang untuk anak usia 7–11 tahun guna mengenalkan konsep gizi seimbang dengan cara menyenangkan. Perancangan ini merespons kurangnya media belajar interaktif tentang konsumsi makanan sehat. Metode yang digunakan meliputi studi literatur, observasi pengguna, dan uji coba desain. Permainan dikembangkan dengan sistem misi, klasifikasi kartu nutrisi, puzzle sebagai reward, serta visual yang sesuai usia anak. Hasilnya berupa board game lipat dua yang mudah dimainkan dan mampu melatih kerja sama. Produk ini diharapkan menjadi alternatif media edukasi gizi yang efektif dan menarik bagi anak-anak. Kata Kunci: permainan edukatif, konkret operasional, anak-anak, board game, interaktif
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