ALVIANTORO, SANDY PUTRA (2017) RANCANGAN MAINAN PUZZLE EDUKATIF MAGNETIK 3D HEWAN ENDEMIK INDONESIA UNTUK ANAK USIA 4 TAHUN KEATAS. S1 thesis, Universitas Mercu Buana Jakarta.
|
Text (HAL COVER)
1. COVER.pdf Download (667kB) | Preview |
|
|
Text (ABSTRAK)
2. ABSTRAK.pdf Download (580kB) | Preview |
|
Text (BAB I)
3. BAB 1.pdf Restricted to Registered users only Download (451kB) |
||
Text (BAB II)
4. BAB 2.pdf Restricted to Registered users only Download (760kB) |
||
Text (BAB III)
5. BAB 3.pdf Restricted to Registered users only Download (717kB) |
||
Text (BAB IV)
6. BAB 4.pdf Restricted to Registered users only Download (975kB) |
||
Text (BAB V)
7. BAB 5.pdf Restricted to Registered users only Download (620kB) |
||
Text (BAB VI)
8. BAB 6.pdf Restricted to Registered users only Download (328kB) |
||
Text (DAFTAR PUSTAKA DAN LAMPIRAN)
10. DAFTAR PUSTAKA & LAMPIRAN .pdf Restricted to Registered users only Download (2MB) |
Abstract
Mainan edukatif adalah merupakan alat bermain yang dapat meningkatkan fungsi menghibur dan fungsi mendidik. Puzzle merupakan salah satu media yang dapat mengembangkan fisik, motorik, sosial, emosi, kognitif, daya cipta, bahasa, prilaku, ketajaman pengindraan dan melepaskan ketegangan. Disini penulis akan membuat sebuah mainan puzzle edukatif dengan menggunakan sistem magnetik dengan mengambil beberapa tema hewan endemik asal Indonesia. Konsep dari mainan ini ialah menggabungkan unsur edukasi dan kreatifitas sehingga mainan tersebut bisa mempunyai jangka bermain yang lama. Ada beberapa tahapan dalam mempermudah proses rancangan mainan puzzle ini dimulai dari tataran komunitas, tataran produk, tataran sistem dan tataran element.Educational toys is a play tool that can improve the function of entertaining and educational function. Puzzle is one of the media that can develop physical, motor, social, emotion, cognitive, creativity, language, behavior, sharpness of sensation and release tension. Here the author will make an educational puzzle toys by using magnetic system by taking some theme of endemic animals from Indonesia. The concept of this toy is to combine elements of education and creativity so that the toy can have a long playing period. There are several stages in facilitating the design process of this puzzle toys starting from the community level, product level, system level and element level.
Actions (login required)
View Item |