PERANCANGAN VIDEO EXPLAINER TENTANG DAMPAK CYBERBULLYING DI ONLINE GAME

ARIENDRA, REYHAN RABBANI (2021) PERANCANGAN VIDEO EXPLAINER TENTANG DAMPAK CYBERBULLYING DI ONLINE GAME. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Cyberbullying is an aggressive behavior intended to humiliating, insulting, and intimidating others. The behavior of Cyberbullying without realizing it can be very dangerous, cyberbullying does not only occur on social media, but in online video games there can be cyberbullying.Video Explainer that used Motion Graphic as a medium is a communication method that can convey the information in an effective, easy to understand, and interesting way. This final project research data using a qualitative descriptive method through observation and literature study. During the Covid-19 Pandemic, the use of online video games is increased with the increasing number of users, so the level of cyberbullying that occurred is also increased. Based on this, this video explainer was created to provide information and educate teenagers about the impact and dangers of cyberbullying in online games. KeyWord : (Motion Graphic,Infographic,Cyberbullying,Online Game). Cyberbullying merupakan sebuah perilaku agresif yang ditujukan untuk mempermalukan, menghina, mengintimidasi orang lain. Perilaku cyberbullying tanpa disadari berdampak sangat berbahaya dan cyberbullying tidak hanya terjadi pada media sosial saja, melainkan dalam permainan video game online dapat terjadi sebuah cyberbullying. Video explainer yang menggunakan metode motion graphic merupakan sebuah metode komunikasi yang dapat menyampaikan informasi secara efektif, mudah dipahami, dan menarik. Data penelitian tugas akhir ini menggunakan metode deskriptif kualitatif yang melalui observasi dan studi pustaka. Selama masa Pandemi Covid-19 penggunaan video game online semakin meningkat dengan meningkatnya jumlah pemakai maka tingkat cyberbullying yang terjadi juga semakin meningkat. Berdasarkan hal tersebut, maka video Explainer ini dibuat untuk memberikan informasi dan mengedukasi remaja akan dampak dan bahaya dari cyberbullying pada online game. Kata Kunci : (Motion Graphic,Infografis,Cyberbullying,Online Game)

Item Type: Thesis (S1)
NIM/NIDN Creators: 42317010017
Uncontrolled Keywords: (Motion Graphic,Infografis,Cyberbullying,Online Game)
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 006 Special Computer Methods/Metode Komputer Tertentu > 006.6 Computer Graphics/Komputer Grafis, Grafika Komputer > 006.69 Special Topics in Computer Graphics/Topik Khusus dalam Grafik Komputer > 006.696 Digital Video/Video Digital
300 Social Science/Ilmu-ilmu Sosial > 300. Social Science/Ilmu-ilmu Sosial > 302 Social Interaction, Interpersonal Relations/Interaksi Sosial, Hubungan Antarpersonal > 302.2 Communication/Komunikasi > 302.23 Media (Means of Communication)/Media (Sarana Komunikasi)
700 Arts/Seni, Seni Rupa, Kesenian > 770 Photography and Photographs/Seni Fotografi dan Foto > 778 Specific Fields of Photography/Bidang-bidang Khusus Seni Fotografi > 778.5 Cinematography, Video Production, Related Activities/Sinematografi, Produksi Video, dan Kegiatan Terkait > 778.52 General Topics of Cinematography and Video Production/Topik-topik Umum Mengenai Sinematografi dan Produksi Video
Depositing User: ADELINA HASNA SETIAWATI
Date Deposited: 26 Jun 2023 02:43
Last Modified: 26 Jun 2023 02:43
URI: http://repository.mercubuana.ac.id/id/eprint/78475

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