MAINAN MAGNET GAMPEL UNTUK ANAK USIA 2 3 TAHUN

RETHA, YESSI MASDA (2019) MAINAN MAGNET GAMPEL UNTUK ANAK USIA 2 3 TAHUN. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

MAINAN MAGNET GAMPEL UNTUK ANAK USIA 2 3 TAHUN

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 19 044
Call Number: SDSK/19/19/002
NIM: 41912110082
Uncontrolled Keywords: MAINAN MAGNET GAMPEL UNTUK ANAK USIA 2 3 TAHUN
Subjects: 700 Arts/Seni, Seni Rupa, Kesenian > 720 Architecture/Arsitektur > 725 Public Structures Architecture/Arsitektur Struktur Umum > 725.8 Recreation Buildings/Arsitektur Gedung Rekreasi > 725.84 Buildings for Indoor Games/Permainan Luar
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.5 Forfeit and Trick Games/Trik Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.7 Games not Characterized by Action/Permainan yang Tidak Dibatasi Gerakan > 793.73 Puzzle and Puzzle Games/Permainan Puzzle
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.7 Games not Characterized by Action/Permainan yang Tidak Dibatasi Gerakan > 793.74 Mathematical Games and Recreations/Permainan Hitung-hitungan dan Senang-senang
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 794 Indoor Games of Skill/Permainan Ketangkasan dalam Ruangan > 794.8 Electronic Game/Permainan Elektronik
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 26 Sep 2019 01:44
Last Modified: 20 Jan 2020 02:13
URI: http://repository.mercubuana.ac.id/id/eprint/50906

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