HUBUNGAN ANTARA INTENSITAS BERMAIN GAME ONLINE DENGAN MOTIVASI BELAJAR SISWA KELAS IV DAN V SDN KEREO 1

RATIH, RITA DIANA (2019) HUBUNGAN ANTARA INTENSITAS BERMAIN GAME ONLINE DENGAN MOTIVASI BELAJAR SISWA KELAS IV DAN V SDN KEREO 1. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

The games online is a modern game was popular in the present. School children is a group of people who are easily influenced by online gaming especially elementary school children. Time and effort used a lot is spent to play games online than learning. This research aims to find out whether there is a relationship between the intensity of playing games online with learning motivation of students of class IV and V SDN Kereo 1. This research uses the total number of respondents as much as 119 people grade IV and V SDN Kereo 1 with the age limit of 9 to 10 years. The research results showed that there was no relationship between the intensity of playing games online with learning motivation of students of class IV and V SDN Kereo 1, it is based on the results he obtained correlation Pearson of values (r) = 0.121 and significance (p) = 0.189. In addition it was found that there was no significant difference in intensity variables play games online and learning motivation among students of both men and women. Keywords: intensity of playing games online, learning motivation, students Game online adalah permainan modern yang sedang populer di masa sekarang. Anak sekolah merupakan kelompok orang yang mudah terpengaruh oleh game online apalagi anak sekolah dasar. Waktu dan tenaga yang dipergunakan banyak dihabiskan untuk bermain game online daripada belajar. Penelitian ini bertujuan untuk mengetahui apakah terdapat hubungan antara intensitas bermain game online dengan motivasi belajar siswa kelas IV dan V SDN Kereo 1. Pada penelitian ini menggunakan jumlah responden sebanyak 119 orang siswa kelas IV dan V SDN Kereo 1 dengan batas usia 9 sampai 10 tahun. Hasil penelitian menunjukan bahwa tidak terdapat hubungan antara intensitas bermain game online dengan motivasi belajar siswa kelas IV dan V SDN Kereo 1, hal ini berdasarkan didapatkannya hasil korelasi Pearson sebesar nilai (r) = 0,121 dan signifikansi (p) sebesar = 0,189. Selain itu ditemukan pula bahwa tidak ada perbedaan yang signifikan pada variabel intensitas bermain game online dan motivasi belajar antara siswa laki-laki dan perempuan. Kata kunci : intensitas bermain game online, motivasi belajar, siswa

Item Type: Thesis (S1)
Call Number CD: FP/PSI. 19 153
NIM/NIDN Creators: 46114110094
Uncontrolled Keywords: intensitas bermain game online, motivasi belajar, siswa
Subjects: 100 Philosophy and Psychology/Filsafat dan Psikologi > 100. Philosophy and Psychology/Filsafat dan Psikologi
100 Philosophy and Psychology/Filsafat dan Psikologi > 100. Philosophy and Psychology/Filsafat dan Psikologi > 100.1-100.9 Standard Subdivisions of Philosophy and Psychology/Subdivisi Standar Dari Filsafat dan Psikologi
100 Philosophy and Psychology/Filsafat dan Psikologi > 150 Psychology/Psikologi
Divisions: Fakultas Psikologi > Psikologi
Depositing User: Virda Syifa
Date Deposited: 06 Mar 2019 01:32
Last Modified: 10 May 2022 01:40
URI: http://repository.mercubuana.ac.id/id/eprint/47339

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