PRASETYO, ROFIN (2026) MUSEUM ASTRONOMI ANCOL SEBAGAI PUSAT EDUKASI DAN REKREASI DIGITAL BERKONSEP ARSITEKTUR FUTURISTIK. S1 thesis, Universitas Mercu Buana Jakarta.
|
Text (HAL COVER)
COVER.pdf Download (654kB) | Preview |
|
|
Text (BAB I)
BAB 1.pdf Restricted to Registered users only Download (344kB) |
||
|
Text (BAB II)
BAB 2.pdf Restricted to Registered users only Download (1MB) |
||
|
Text (BAB III)
BAB 3.pdf Restricted to Registered users only Download (951kB) |
||
|
Text (BAB IV)
BAB 4.pdf Restricted to Registered users only Download (505kB) |
||
|
Text (BAB V)
BAB 5.pdf Restricted to Registered users only Download (613kB) |
||
|
Text (DAFTAR PUSTAKA)
DAFTAR PUSTAKA.pdf Restricted to Registered users only Download (417kB) |
||
|
Text (LAMPIRAN)
LAMPIRAN.pdf Restricted to Registered users only Download (404kB) |
Abstract
Advancements in science and technology particularly in the fields of astronomy and space exploration have created a growing demand for educational facilities capable of presenting information in an interactive and engaging manner that aligns with cutting-edge technology. Astronomy holds immense educational potential due to its close connection to natural phenomena, the solar system, celestial bodies, and the evolution of space exploration technology. However, there is currently a lack of educational facilities that integrate astronomy, education, recreation, digital technology, and immersive spatial experiences. As a premier tourism and recreational destination in Jakarta, Ancol is strategically positioned to introduce an astronomy education facility that offers a blend of learning and leisure for the general public. The design of the Ancol Astronomy Center aims to create a digital educational and recreational facility that introduces astronomical knowledge through an interactive, experience-based approach. The facility is designed to accommodate educational activities, astronomy exhibitions, simulations, digital exploration, and celestial observation. Digital technologies such as interactive multimedia, simulations, virtual reality, and immersive media are utilized to enhance visitor engagement in understanding various astronomical phenomena. The building's design approach embraces a futuristic architectural concept that reflects themes of space exploration, technological advancement, and a vision of the future. Concepts inspired by planets and the solar system serve as the foundation for developing the building's massing, spatial layout, façade, and circulation. Dynamic forms, massing configurations inspired by planetary orbits, the use of modern materials and lighting, and the integration of digital technology are employed to create an interactive and immersive spatial experience. Thus, the Ancol Astronomy Center is designed as an engaging educational and recreational facility, as well as a futuristic landmark that reinforces the educational and tourism functions of the Ancol area. Keywords: Astronomy Center, Museum, Digital Education, Digital Recreation, Futuristic Architecture, Ancol. Kemajuan ilmu pengetahuan dan teknologi khususnya di bidang astronomi dan eksplorasi antariksa—telah menciptakan kebutuhan akan fasilitas pendidikan yang mampu menyajikan informasi secara interaktif dan menarik, sejalan dengan tren teknologi digital. Astronomi memiliki potensi edukatif yang sangat besar, mengingat kaitannya dengan fenomena alam, tata surya, benda-benda langit, serta evolusi teknologi eksplorasi antariksa. Namun, saat ini masih terdapat kekurangan fasilitas pendidikan astronomi yang memadukan unsur pembelajaran, rekreasi, teknologi digital, dan pengalaman antariksa yang imersif. Kawasan Ancol, sebagai destinasi wisata dan rekreasi unggulan di Jakarta, menawarkan potensi besar untuk pengembangan fasilitas pendidikan astronomi yang menyuguhkan pengalaman edukatif sekaligus rekreatif bagi masyarakat. Perancangan Ancol Astronomy Center bertujuan untuk menciptakan fasilitas edukasi dan rekreasi digital yang memperkenalkan pengetahuan astronomi melalui pendekatan interaktif berbasis pengalaman. Fasilitas ini dirancang untuk mengakomodasi kegiatan edukasi, pameran astronomi, simulasi, eksplorasi digital, dan pengamatan benda langit. Teknologi digital seperti multimedia interaktif, simulasi, *virtual reality*, dan media imersif—digunakan untuk meningkatkan keterlibatan pengunjung dalam memahami berbagai fenomena astronomi. Konsep arsitektur futuristik ini menerapkan pendekatan desain yang berpusat pada tema eksplorasi antariksa, kemajuan teknologi, dan visi masa depan. Konsep yang bersumber dari planet dan tata surya menjadi acuan dalam pengembangan massa bangunan, tata ruang, fasad, serta sirkulasi. Konfigurasi massa yang dinamis terinspirasi oleh lintasan orbit yang dipadukan dengan material modern, pencahayaan, dan teknologi digital, menciptakan pengalaman ruang yang interaktif dan imersif. Dengan demikian, Ancol Astronomy Center dirancang sebagai fasilitas edukasi dan rekreasi yang menawarkan pengalaman astronomi yang menarik, sekaligus berfungsi sebagai tengara futuristik yang memperkuat peran edukasi dan pariwisata di kawasan Ancol. Kata kunci: Pusat Astronomi, Museum, Edukasi Digital, Rekreasi Digital, Arsitektur Futuristik, Ancol.
Actions (login required)
![]() |
View Item |
