IMPLEMENTASI TEKNIK PENULISAN STRUKTUR TIGA BABAK DALAM FILM "GAME OVER"

RAHMAWATI, FIRSTINA WINDI (2026) IMPLEMENTASI TEKNIK PENULISAN STRUKTUR TIGA BABAK DALAM FILM "GAME OVER". S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Film is a form of mass communication media that can convey information, messages, and social values to society through a combination of visual and audio elements. In addition to serving as a source of entertainment, film can also function as a medium for education and reflection on various phenomena occurring within society. The rapid development of social media has given rise to the phenomenon of self-image construction, where individuals may create identities that differ from their true personalities in order to gain recognition from their social environment. This phenomenon inspired the creation of the short film Game Over, a psychological thriller that explores themes of dual identity, self-image manipulation, and obsession with control in the digital age. This final project report aims to implement the three-act structure writing technique in the screenplay of Game Over. This structure serves as the foundation for developing a well-organized narrative through the stages of introduction, conflict development, and conflict resolution. In this project, the author acts as the screenwriter, responsible for developing the concept, constructing the storyline, creating characters, writing dialogues, and building conflicts in accordance with the psychological thriller genre. The creative process was carried out through the stages of pre-production, production, and post-production. The results of this project indicate that the implementation of the three-act structure produces a more coherent and organized storyline with continuous conflict development. This structure also supports the gradual build-up of tension and the progressive revelation of the protagonist’s identity until reaching the climax. Through Game Over, the author seeks to convey the message that the image individuals present on social media does not always reflect reality. Therefore, society should be more wise, and cautious when evaluating others in digital spaces. Keywords: short film, psychological thriller, screenwriter, Game Over Film merupakan salah satu media komunikasi massa yang mampu menyampaikan informasi, pesan, serta nilai-nilai sosial kepada masyarakat melalui perpaduan unsur visual dan audio. Selain sebagai sarana hiburan, film juga dapat digunakan sebagai media edukasi dan refleksi terhadap berbagai fenomena yang terjadi di lingkungan sosial. Perkembangan media sosial saat ini memunculkan fenomena pencitraan diri, di mana seseorang dapat membangun identitas yang berbeda dengan kepribadian sebenarnya demi memperoleh pengakuan dari lingkungan sekitarnya. Fenomena tersebut menjadi inspirasi dalam penciptaan film pendek Game Over, sebuah film bergenre thriller psikologis yang mengangkat tema identitas ganda, manipulasi citra diri, dan obsesi terhadap kontrol dalam kehidupan digital. Laporan akhir ini bertujuan untuk mengimplementasikan teknik struktur tiga babak (three�act structure) dalam penulisan naskah film Game Over. Struktur tersebut digunakan sebagai landasan dalam membangun alur cerita yang terorganisir melalui tahap pengenalan, pengembangan konflik, dan penyelesaian konflik. Dalam karya ini, penulis berperan sebagai penulis naskah yang bertanggung jawab dalam proses pengembangan ide, penyusunan alur cerita, penciptaan karakter, penulisan dialog, dan pembangunan konflik sesuai dengan konsep genre thriller psikologi. Proses penciptaan karya dilakukan melalui tahapan pra-produksi, produksi, dan pasca�produksi. Hasil produksi menunjukkan bahwa penerapan struktur tiga babak mampu menghasilkan alur cerita yang lebih berurutan, jelas, dan memiliki perkembangan konflik yang berkesinambungan. Struktur tersebut juga mendukung pembangunan ketegangan cerita serta pengungkapan identitas tokoh utama secara bertahap hingga mencapai klimaks. Melalui film Game Over, penulis ingin menyampaikan pesan bahwa citra yang ditampilkan seseorang di media sosial tidak selalu mencerminkan realitas yang sebenarnya sehingga masyarakat perlu lebih bijak, dan berhati-hati dalam menilai seseorang di ruang digital. Kata Kunci : film pendek, physicological thriller, penulis naskah, Game Over

Item Type: Thesis (S1)
NIM/NIDN Creators: 44122110015
Uncontrolled Keywords: film pendek, physicological thriller, penulis naskah, Game Over
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 070 Documentary Media, Educational Media, News Media, Journalism, Publishing/Media Dokumenter, Media Pendidikan, Media Berita, Jurnalisme, Penerbitan > 070.1-070.9 Standard Subdivisions of Documentary Media, Educational Media, News Media, Journalism, Publishing/Subdivisi Standar Dari Media Dokumenter, Media Pendidikan, Media Berita, Jurnalisme, Penerbitan > 070.1 Documentary Media, Educational Media, News Media/Media Dokumenter, Media Pendidikan, Media Berita > 070.19 Broadcast Media/Media Broadcast
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 791 Public Performances/Pertunjukan Umum > 791.4 Motion Pictures, Radio, Television/Gambar Gerak, Radio, Televisi > 791.43 Motion Pictures, Movies, Cinema/Bioskop, Movie, Film Hiburan, Sinema
Divisions: Fakultas Ilmu Komunikasi > Penyiaran
Depositing User: khalimah
Date Deposited: 11 Sep 2026 07:34
Last Modified: 11 Sep 2026 07:34
URI: http://repository.mercubuana.ac.id/id/eprint/103793

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