SEPTIANI, DIANA (2026) HUBUNGAN ANTARA LONELINESS DENGAN INTENSITAS BERMAIN GAME ROBLOX PADA DEWASA AWAL. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
This study aims to determine the relationship between Loneliness with the intensity of playing Roblox online games in early adulthood. Loneliness is a subjective condition in which individuals feel that the quality of social relationships do not meet their expectations (Peplau & Perlman, 1982). Intensity of play is the level of individual involvement in online gaming activities in terms of frequency and duration of play (Horrigan, 2002). This study uses a quantitative approach with correlational methods. The study sample consisted of early adult roblox players obtained through non-probability sampling technique with purposive sampling method. Data analysis was conducted using Spearman correlation. The results showed a significant positive relationship between Loneliness with the intensity of playing online games. These findings indicate that the higher the Loneliness that early adults had, the higher their involvement in playing online games. Keywords: Loneliness, Intensity of Playing, Early Adulthood. Penelitian ini bertujuan untuk mengetahui hubungan antara Loneliness dengan intensitas bermain game online Roblox pada dewasa awal. Loneliness didefinisikan sebagai Loneliness adalah sebuah kondisi yang bersifat subjektif, di mana individu merasakan bahwa kualitas hubungan sosial yang dimiliki tidak memenuhi harapan mereka (Peplau & Perlman, 1982). Intensitas bermain merupakan tingkat keterlibatan individu dalam aktivitas bermain game online yang ditinjau dari frekuensi dan durasi bermain (Horrigan, 2002). Penelitian ini menggunakan pendekatan kuantitatif dengan metode korelasional. Sampel penelitian terdiri dari dewasa awal pemain roblox yang diperoleh melalui teknik non-probability sampling dengan metode purposive sampling. Analisis data dilakukan menggunakan korelasi Spearman. Hasil penelitian menunjukkan adanya hubungan positif yang signifikan antara Loneliness dengan intensitas bermain game online. Temuan ini mengindikasikan bahwa semakin tinggi Loneliness yang dimiliki Dewasa Awal, semakin tinggi pula keterlibatan mereka dalam bermain game online. Kata Kunci : Loneliness, Intensitas Bermain, Dewasa Awal
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