HANIFAH, FITRI (2026) PENGALAMAN KOMUNIKASI ANTAR GAMERS MOBILE LEGENDS DALAM KELOMPOK REMAJA DI KOTA TANGERANG. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
This research is motivated by the existence of communication experiences that contain certain information or messages. Communication experiences are formed through interactions among individuals related to a message, resulting in a process of meaning-making through specific symbols. Therefore, communication experiences are always related to communication aspects, including processes, symbols, and meanings that are created, as well as dynamic behavioral motivations. The purpose of this study is to examine the communication experiences among Mobile Legends gamers within adolescent groups in Tangerang City, through the phenomenological theory proposed by Edmund Husserl. The paradigm applied in this study is the constructivist paradigm. This research employs a phenomenological research method with a qualitative approach through interviews with five players of the King Marjan Squad who meet the criteria as research informants. This study also uses journals and books to support the research findings and implements data validity testing to ensure the credibility of the data. The results of this study indicate that the King Marjan Squad applies communication experiences in accordance with phenomenological theory through six experiential aspects, namely intentionality, noema, noesis, epoché, eidetic reduction, and the essence of experience. These findings demonstrate that the King Marjan Squad has implemented all six stages. These stages reveal that communication is consciously used to achieve shared goals, construct role meanings, manage emotions, and build team cohesion. Keywords: Communication, Group Communication, Phenomenology, Communication Experience Penelitian ini dilatarbelakangi oleh adanya pengalaman komunikasi yang memperoleh mengandung informasi atau pesan tertentu. Pengalaman komunikasi dihasilkan dari interaksi antar individu terkait sebuah pesan sehingga menghasilkan proses bagi makna melalui simbol-simbol tertentu sehingga pengalaman komunikasi selalu berkaitan dengan aspek komunikasi, termasuk proses, simbol, dan makna yang akan diciptakan, serta dorongan perilaku yang dinamis. Tujuan dari penelitian ini adalah untuk mengetahui Pengalaman Komunikasi Antar Gamers Mobile Legends dalam Kelompok Remaja di Kota Tangerang. Melalui teori Fenomenologi oleh Edmund Husserl. Paradigma dalam penelitian ini menggunakan paradigma konstruktivisme. Penelitian ini menggunakan metode penelitian fenomenologi dengan pendekatan kualitatif melalui wawancara dengan kelima pemain Squad King Marjan yang dimana sesuai dengan kriteria informan untuk penelitian. Penelitian ini juga menggunakan jurnal dan buku untuk mendukung hasil penelitian, serta mengimplementasikan uji keabsahan data sebagai pengecekan kredibilitas data. Hasil penelitian ini menunjukan bahwa Squad King Marjan menerapkan pengalaman komunikasi sesuai dengan teori Fenomenologi melalui enam poin pengalaman yaitu ; intensionalitas, noema, noesis, epoche, reduksi eidetik, dan esensi pengalaman. Temuan ini menunjukan bahwa Squad King Marjan telah menerapkan keenam tahapan tersebut. Dimana keenam tahapan tersebut mengungkap bahwa komunikasi digunakan secara sadar untuk mencapai tujuan bersama, membentuk makna peran, mengelola emosi, serta membangun kebersamaan tim. Kata Kunci : Komunikasi, Komunikasi Kelompok, Fenomenologi, Pengalaman Komunikasi
| Item Type: | Thesis (S1) |
|---|---|
| NIM/NIDN Creators: | 44221010003 |
| Uncontrolled Keywords: | Komunikasi, Komunikasi Kelompok, Fenomenologi, Pengalaman Komunikasi |
| Subjects: | 100 Philosophy and Psychology/Filsafat dan Psikologi > 140 Systems Doctrines/Sistem Doktrin > 142 Critical Philosophy/Filsafat Kritis > 142.7 Phenomenology/Fenomenologi 100 Philosophy and Psychology/Filsafat dan Psikologi > 150 Psychology/Psikologi > 153 Conscious Mental Process and Intelligence/Intelegensia, Kecerdasan Proses Intelektual dan Mental > 153.6 Communication Psychology/Psikologi Komunikasi |
| Divisions: | Fakultas Ilmu Komunikasi > Hubungan Masyarakat |
| Depositing User: | khalimah |
| Date Deposited: | 11 Feb 2026 08:51 |
| Last Modified: | 11 Feb 2026 08:51 |
| URI: | http://repository.mercubuana.ac.id/id/eprint/100904 |
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