APPLICATIONS FOR LEARNING FRUITS AND ANIMALS USING ANDROID-BASED AUGMENTED REALITY TECHNOLOGY

LAY, YOSEPH MARTIN (2024) APPLICATIONS FOR LEARNING FRUITS AND ANIMALS USING ANDROID-BASED AUGMENTED REALITY TECHNOLOGY. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

The use of Augmented Reality (AR) technology in education has become an area of research that has attracted attention in recent years. In the context of learning animals and fruits, AR has great potential to increase students' interest and understanding through interesting interactive experiences. By using Unity 3D as a development platform and Vuforia as an AR toolkit, this application is equipped with features such as object detection, visualization of fruits and animals in 3D, as well as additional information about names, descriptions and additional information about characteristics and characteristics of each object. This study aims to develop a fruits and animals learning application using Android-based Augmented Reality (AR) technology. This application takes advantage of AR capabilities on Android devices to visualize fruits and animals in three dimensions (3D) in the real world. Keywords: Learning Applications, Augmented Reality Technology, 3D Models, Camera Recognition Penggunaan teknologi Augmented Reality (AR) dalam dunia pendidikan menjadi salah satu bidang penelitian yang menarik perhatian dalam beberapa tahun terakhir. Dalam konteks pembelajaran hewan dan buah-buahan, AR berpotensi besar untuk meningkatkan minat dan pemahaman siswa melalui pengalaman interaktif yang menarik. Dengan menggunakan Unity 3D sebagai platform pengembangan dan Vuforia sebagai toolkit AR, aplikasi ini dilengkapi dengan fitur-fitur seperti pendeteksian objek, visualisasi buah dan hewan dalam 3D, serta informasi tambahan tentang nama, deskripsi dan informasi tambahan tentang sifat dan karakteristik. dari setiap objek. Penelitian ini bertujuan untuk mengembangkan aplikasi pembelajaran buah dan hewan dengan menggunakan teknologi Augmented Reality (AR) berbasis Android. Aplikasi ini memanfaatkan kemampuan AR pada perangkat Android untuk memvisualisasikan buah dan hewan secara tiga dimensi (3D) di dunia nyata. Keywords: Aplikasi Pembelajaran, Teknologi Augmented Reality, Model 3D, Pengenalan Kamera

Item Type: Thesis (S1)
Call Number CD: FIK/INFO. 24 222
NIM/NIDN Creators: 41519010198
Uncontrolled Keywords: Aplikasi Pembelajaran, Teknologi Augmented Reality, Model 3D, Pengenalan Kamera
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 005 Computer Programmming, Programs, Data/Pemprograman Komputer, Program, Data > 005.5 General Purpose Application Programs/Program Aplikasi dengan Kegunaan Khusus
100 Philosophy and Psychology/Filsafat dan Psikologi > 150 Psychology/Psikologi > 153 Conscious Mental Process and Intelligence/Intelegensia, Kecerdasan Proses Intelektual dan Mental > 153.1 Memory and Learning/Memori dan Pembelajaran > 153.15 Learning/Pembelajaran
600 Technology/Teknologi > 600. Technology/Teknologi
700 Arts/Seni, Seni Rupa, Kesenian > 770 Photography and Photographs/Seni Fotografi dan Foto > 771 Techniques and Procedures/Teknik Seni Fotografi dan Foto, Prosedur Seni Fotografi dan Foto > 771.3 Cameras and Accessories/Kamera dan Asesoris Kamera > 771.37 Focusing and Exposure Apparatus/Aparatus Fokus Kamera
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: khalimah
Date Deposited: 23 Oct 2024 07:50
Last Modified: 23 Oct 2024 07:50
URI: http://repository.mercubuana.ac.id/id/eprint/92649

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