Pengembangan Game Edukasi Studi Kasus : Sejarah Kerajaan Indonesia di Monumen Nasional (Monas)

Nur Aprianto, Agung (2019) Pengembangan Game Edukasi Studi Kasus : Sejarah Kerajaan Indonesia di Monumen Nasional (Monas). S1 thesis, Universitas Mercu Buana Bekasi.

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1. COVER.pdf

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2. COVER.pdf

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4.-SURAT-PERNYATAAN-PERSETUJUAN-PUBLIKASI-TUGAS-AKHIR.pdf

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3.-LEMBAR-PERNYATAAN-ORISINALITAS.pdf

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5.-SURAT-PERNYATAAN-LUARAN-TUGAS-AKHIR.pdf

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6.-LEMBAR-PERSETUJUAN.pdf

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7.-SURAT-PERSETUJUAN-PENGUJI.pdf

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8. LEMBAR PENGESAHAN.pdf

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9. ABSTRAK.pdf

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10. ABSTRACT.pdf

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11. KATA PENGANTAR.pdf

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12. DAFTAR ISI.pdf

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13. DAFTAR GAMBAR.pdf

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14. DAFTAR TABEL.pdf

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15. NASKAH JURNAL.pdf

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16. KERTAS KERJA.pdf

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17. bagian 1. literatur review.pdf
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18. bagian 2. analisis dan perancangan.pdf
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19. bagian 3. source code.pdf
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20. bagian 4. dataset.pdf
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21. bagian 5. tahapan eksperimen.pdf
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22. bagian 6. hasil semua eksperimen.pdf
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Abstract

Sejarah merupakan bagian terpenting dalam kehidupan kita khususnya bangsa Indonesia , karena dengan mempelajari sejarah kita tahu bahwa sesungguhnya bangsa Indonesia adalah bangsa yang besar. Namun seiring berjalannya waktu teknologi semakin berkembang pengajaran sejarah pun harus mengikuti perkembangan teknologi. Maka dibuatlah game edukasi sejarah dengan mengambil pembelajaran dari diorama di Monumen Nasional (Monas). Terdapat proses iterative dalam pengembangan game yaitu membuat prototipe , dimainkan (testing) dan disempurnakan berulang kali sebelum dianggap final. Game dirancang seperti genre adventure yaitu pemain akan melakukan perjalanan dari luar area monas hingga masuk ke dalam monas. Setelah masuk pemain bisa melihat diorama – diorama seperti layaknya di monas dalam grafis dua dimensi. Jika karakter didekatkan pada diorama maka akan muncul sebuah trigger yang akan membawa pemain masuk ke diorama tersebut. Untuk bisa keluar dalam diorama tersebut pemain harus menyelesaikan tantangan yang ada seperti menjawab kuis. Game ini dibuat beberapa scene yang diimplementasikan dengan game engine unity. Berdasarkan pengujian black box fitur – fitur game edukasi sejarah di monas bekerja sesua harapan. Kata Kunci: Game, Game Edukasi, Unity, Monas History is the most important part of our lives, especially as Indonesian people, because by studying history we know that in fact the Indonesian are a great nation. Nowadays the technology is growing the way for teaching history must follow it, therefore the historical of Indonesian empires game was created by taking information from diorama in Monumen Nasional (Monas). There is iterative process in game development that is make a prototype, playtest and repair until the mechanism of the game is well played. The game is designed like an adventure game that player will travelling from outside area of monas to inside area of monasa. After inside the area of monas, the player can see the diorama like in monas in two dimensional graphics. Player can trigger the diorama to enter the diorama world when character close the diorama and complete the quiz for get out of diorama world. The game is made by several scene that implemented with untiy game engine. According to the black box testing, the historical of Indonesian empires game’s feature works as expected. Keywords: Game, Education Game, Unity, Monas

Item Type: Thesis (S1)
Call Number CD: FIKOM/INF 19 005
NIM/NIDN Creators: 41514210044
Uncontrolled Keywords: Kata Kunci: Game, Game Edukasi, Unity, Monas
Subjects: 000 Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 000. Computer Science, Information and General Works/Ilmu Komputer, Informasi, dan Karya Umum > 004 Data Processing, Computer Science/Pemrosesan Data, Ilmu Komputer, Teknik Informatika
Divisions: Fakultas Ilmu Komputer > Informatika
Depositing User: siti maisyaroh
Date Deposited: 15 Jul 2022 04:02
Last Modified: 15 Jul 2022 04:02
URI: http://repository.mercubuana.ac.id/id/eprint/65258

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