PRASTIYO, ANDRAE (2022) APPLICATION PROJECT LEARNING ENGLISH THROUGH DIGITAL STORYTELLING WITH TEXT-BASED GAME. S1 thesis, Universitas Mercu Buana Jakarta.
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Abstract
Storytelling has been a human nature for over thousand years. Media used for telling stories changed as the time flew by. Humans started their storytelling with some rocks, bones and cave walls. Then we started writing on a thin material, called paper. And then we began writing—actually typing, our stories or messages through a machine, a computer. This storytelling technique can be good way of teaching method. With modern and advanced computers come into play, digital storytelling might enhance the influence even further. The author attempted to make a fun and unique way in enriching knowledge of English through a digital storytelling. The storytelling was delivered with a story through a text-based game in a simple website. The progress of building this website was but a simple development. The website was developed using Sublime as a text editor, XAMPP as local web server, and simple HTML and CSS as its structure. The website then was hosted in a free hosting service from 000webhost. The author received feedbacks from users through a questionnaire with a Google form. Keyword – Digital Storytelling, Text-based game, HTML, CSS, Sublime, XAMPP
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