MENINGKATKAN KEMAMPUAN KERJASAMA ANAK USIA 5-6 TAHUN MELALUI METODE GAMIFICATION DI RA TERPADU AN NAHL JAKARTA BARAT

ZAHRA, AULIA (2020) MENINGKATKAN KEMAMPUAN KERJASAMA ANAK USIA 5-6 TAHUN MELALUI METODE GAMIFICATION DI RA TERPADU AN NAHL JAKARTA BARAT. S1 thesis, Universitas Mercu Buana.

[img]
Preview
Text (HALAMAN COVER)
1. cover.pdf

Download (644kB) | Preview
[img] Text (BAB 1)
2. BAB I.pdf
Restricted to Registered users only

Download (179kB)
[img] Text (BAB 2)
3. BAB II.pdf
Restricted to Registered users only

Download (226kB)
[img] Text (BAB 3)
4. BAB III.pdf
Restricted to Registered users only

Download (231kB)
[img] Text (BAB 4)
5. BAB IV.pdf
Restricted to Registered users only

Download (226kB)
[img] Text (BAB 5)
6. BAB V.pdf
Restricted to Registered users only

Download (104kB)
[img] Text (DAFTAR PUSTAKA)
7. Daftar Pustaka.pdf
Restricted to Registered users only

Download (158kB)
[img] Text (LAMPIRAN)
8. Lampiran.pdf
Restricted to Registered users only

Download (1MB)

Abstract

This study examines the method of gamification to increase the ability of cooperation between children aged 5-6 years at RA Integrated An Nahl, West Jakarta. This research is a quasi-experimental study with research subjects of children aged 5-6 years. In this study there were 40 children aged 5-6 years formed into the Experiment Group (n = 20) and the Control Group (n = 20). This study uses a Non-equivalent Control Group Pretest-Post Test Design. The results of this study indicate that the gamification method can improve the ability of collaboration between children 5-6 years. The pretest score in the experimental group was 35.65 and the post-test score of the experimental group was 55.00. While the pretest score in the control group was 32.95 and the post-test score of the control group was 31.15. This shows that the experimental group increased significantly the ability to cooperate with children significantly different from the control group (p-value< 0.05). Keywords : Gamification, Cooperation, Children Penelitian ini menguji metode gamification terhadap peningkatan kemampuan kerjasama anak usia 5-6 tahun di RA Terpadu An Nahl Jakarta Barat. Penelitian ini merupakan penelitian eksperimen semu (quasi experiment) dengan subyek penelitian anak usia 5-6 tahun. Dalam penelitian ini terdapat 40 anak yang berusia 5-6 tahun dibentuk menjadi Kelompok Eksperimen (n=20) dan Kelompok Kontrol (n=20). Penelitian ini menggunakan Non-equivalent Control Group Pretest-Post Test Design. Hasil dari penelitian ini menunjukkan bahwa Metode gamification mampu meningkatkan kemampuan kerjasama anak usia 5-6 tahun. Skor pretest pada kelompok eksperimen adalah 35,65 dan skor post test kelompok eksperimen adalah 55,00. Sedangkan skor pretest pada kelompok kontrol adalah 32,95 dan skor post test kelompok kontrol adalah 31,15. Hal ini menunjukkan bahwa kelompok eksperimen mengalami peningkatan kemampuan kerjasama anak yang berbeda secara signifikan dengan kelompok kontrol (p-value<0,05). Kata Kunci: Gamification, Kerjasama, Anak

Item Type: Thesis (S1)
Call Number CD: FP/PSI. 20 067
NIM/NIDN Creators: 46115010113
Uncontrolled Keywords: Gamification, Kerjasama, Anak
Subjects: 300 Social Science/Ilmu-ilmu Sosial > 370 Education/Pendidikan
300 Social Science/Ilmu-ilmu Sosial > 370 Education/Pendidikan > 372 Elementary Education/Pendidikan Dasar
300 Social Science/Ilmu-ilmu Sosial > 370 Education/Pendidikan > 372 Elementary Education/Pendidikan Dasar > 372.6 Language Skills for Elementary Education/Kemampuan Berbahasa untuk Pendidikan Dasar
Divisions: Fakultas Psikologi > Psikologi
Depositing User: Dede Muksin Lubis
Date Deposited: 08 Mar 2022 09:16
Last Modified: 19 May 2022 03:22
URI: http://repository.mercubuana.ac.id/id/eprint/57491

Actions (login required)

View Item View Item