BOARD GAME“PRABUMERU”

PUTRI, NOVIA DWIYANTI (2020) BOARD GAME“PRABUMERU”. S1-Sarjana thesis, Universitas Mercu Buana Jakarta.

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Abstract

Indonesia is a country that has a panorama of millions of beauties in it, from Sabang to Merauke. And in the current era mountain climbing is one of sports and hobbies. Many people find it easy to explore from the easy level of climbing to the most difficult climb. Being a trend now, many writers claim mountains in Indonesia have dark stories about climbers who disappear until they end in death. Lack of knowledge for novice climbers such as preparing equipment to get, helping logistics, trekking tracks or tracks that are easy to pass and the time and good weather to develop easily known. Data collection was carried out in this Board Game design by following the community of mountain climbers, the game model used was a cooperative game. Board Games as an interactive media that can be used to convey information and interactions between players to enable the game. This design provides educational media and can be targeted for novice climbers to get information and knowledge about the mountain as well as things that can be done and cannot be compiled on the mountain.Keywords: Board Game, Media,Information, Mountain, Teenagers Indonesia merupakan negara yang memiliki berjutakeindahan panorama didalamnya, dari sabang sampai merauke.Dan di era saat ini mendaki gunung merupakan salah satu olahraga danhobi. Banyak orang semakin mengeksplor mulai dari Level Pendakianyang mudah hingga pendakian yang tersulit.Menjadi trendsaat ini, penulis banyak mengamati beberapa gunung di Indonesiamemiliki cerita yang kelam tentang pendaki yang hilang hinggaberakhir pada kematian. Kurangnya pengetahuan untuk pendakipemula seperti persiapan perlengkapan untuk mendaki, ketersediaan logistik, treckatau jalur pendakian yang mudah di lalui serta waktudan cuaca yang baik untuk mendakibegitu sedikit diketahui.Pengumpulan data yang dilakukandalam perancangan Board Gameinidengan mengikuti komunitas pendaki gunung, model permainan yang digunakan yaitu permainankooperatif. Board Gamesebagai media interaktif yang bisauntuk menyampaikan informasi secara persuasi dan menciptakan interaksi antar pemain untuk dapat menjalankan permainan.Perancangan ini bertujuan sebagai media permainan yang dapat memberikan nilai edukatif dan di targetkan kepada pendaki pemula untuk mendapatkan informasi dan pengetahuanmengenai gunung serta hal-hal yang boleh dilakukan dan tidak boleh dilakukan ketika berada di gunung.Kata Kunci:Board Game, Media, Informasi, Gunung, Remaja

Item Type: Thesis (S1-Sarjana)
NIM: 41914120017
Uncontrolled Keywords: Board Game, Media, Informasi, Gunung, Remaja
Subjects: 700 Arts/Seni, Seni Rupa, Kesenian > 720 Architecture/Arsitektur > 725 Public Structures Architecture/Arsitektur Struktur Umum > 725.8 Recreation Buildings/Arsitektur Gedung Rekreasi > 725.84 Buildings for Indoor Games/Permainan Luar
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 790.1-790.9 Standard Subdivisions of Recreational and Performing Arts/Subdivisi Standar dari Olah Raga dan Seni Pertunjukan > 790.1 Recreational Activities, Games/Aktivitas Rekreasi, Permainan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.4 Games of Action/Permainan dengan Gerakan
700 Arts/Seni, Seni Rupa, Kesenian > 790 Recreational and Performing Arts/Olah Raga dan Seni Pertunjukan > 793 Indoor Game and Amusements/Permainan dalam Ruangan, Hiburan dalam Ruangan > 793.7 Games not Characterized by Action/Permainan yang Tidak Dibatasi Gerakan
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 13 May 2020 03:33
Last Modified: 13 May 2020 03:33
URI: http://repository.mercubuana.ac.id/id/eprint/55148

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