MEDIA AKTIFITAS BERMAIN & BELAJAR UNTUK ANAK HYPERAKTIF

ARDIANSYAH, PIRMAN (2018) MEDIA AKTIFITAS BERMAIN & BELAJAR UNTUK ANAK HYPERAKTIF. S1 thesis, Universitas Mercu Buana Jakarta.

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Abstract

Media activity play & learn for hyperactive children From the results of the design process that researchers have done about hyperative children that the child needs the media to play to spend his energy so that they become children in general and ordinary children. The media needed is unique media so that hyperactive children don't get bored quickly. Hyperactive children need something new, which is what they need, such as toy toys that hone their creativity because the excess in hyperactive children, one of them with a high desire. In the design that was made, the researcher made an educational toy media that was in the media of the loading and unloading boat why educational toys were made because the children were trained to learn little by little and introduce something basic learning so that they would get used to in the future. Products made by the author use the concept of unloading concepts so that they are easy to move to where they want to be placed. Of course still prioritize the product so that safety for children so as not to get hurt. : Keywords: toys, play media, hyperactive children Media aktifitas bermain & belajar untuk anak hyperaktif Dari hasil proses perancangan yang sudah dilakukan peneliti mengenai tentang anak hyperatif bahwa anak tersebut membutuhkan media bermain untuk menghabiskan energinya sehingga mereka menjadi anak pada umumnya dan anak biasa. Media yang dibutuhkan adalah media yang unik sehingga anak hyperaktif tidak cepat bosan. Anak hyperaktif membutuhkan sesuatu hal yang baru yaitu yang mereka butuhkan seperti mainan mainan yang mengasah kreatifitasnya karena kelebihan pada anak hyperaktif terdapat salah satu nya dengan keingin tahunya sangatlah tinggi. Pada rancangan yang dibuat peneliti membuat sesuatu media mainan edukasi yang berada di dalam media perahu bongkar pasang nya mengapa dibuatkan mainan edukasi karena agar anak di latih untuk belajar sedikit demi sedikit dan memperkenalkan sesuatu pembelajaran yang dasar agar mereka terbiasa kelak di masa yang akan datang. Produk yang di buat oleh penulis menggunakan sistem konsep bongkar pasang agar mudah untuk di pindahkan ke tempat yang ingin diletakan. Tentu saja tetap mengutamakan produk agar safety untuk anak agar tidak terluka. Kata kunci : mainan, media bermain, anak hyperaktif

Item Type: Thesis (S1)
Call Number CD: FDSK/DP. 19 077
NIM/NIDN Creators: 41914010030
Uncontrolled Keywords: mainan, media bermain, anak hyperaktif
Subjects: 300 Social Science/Ilmu-ilmu Sosial > 370 Education/Pendidikan
300 Social Science/Ilmu-ilmu Sosial > 370 Education/Pendidikan > 371 Educational Institutions, Schools and Their Activities/Institusi Pendidikan, Sekolah dan Aktifitasnya
300 Social Science/Ilmu-ilmu Sosial > 370 Education/Pendidikan > 371 Educational Institutions, Schools and Their Activities/Institusi Pendidikan, Sekolah dan Aktifitasnya > 371.3 Methods of Instruction and Study/Metode Belajar Mengajar, Kegiatan Belajar Mengajar
300 Social Science/Ilmu-ilmu Sosial > 370 Education/Pendidikan > 372 Elementary Education/Pendidikan Dasar > 372.4 Reading/Membaca, Belajar Membaca
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Dede Muksin Lubis
Date Deposited: 09 Nov 2018 01:59
Last Modified: 06 Oct 2022 00:56
URI: http://repository.mercubuana.ac.id/id/eprint/45492

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