Rachman, Yuliatif (2016) PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK PEMBELAJARAN CANDI ? CANDI DI INDONESIA PADA PLATFORM ANDROID. S1 thesis, Universitas Mercu Buana.
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Item Type: | Thesis (S1) |
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Call Number CD: | FIK/SI. 16 052 |
NIM/NIDN Creators: | 41812120042 |
Uncontrolled Keywords: | Augmented Reality, Game Engine, Marker, Visual 3D, |
Divisions: | Fakultas Ilmu Komputer > Sistem Informasi |
Depositing User: | Admin Perpus UMB |
Date Deposited: | 16 Mar 2016 11:46 |
Last Modified: | 24 Apr 2022 09:48 |
URI: | http://repository.mercubuana.ac.id/id/eprint/3579 |
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