PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK PEMBELAJARAN CANDI ? CANDI DI INDONESIA PADA PLATFORM ANDROID

Rachman, Yuliatif (2016) PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK PEMBELAJARAN CANDI ? CANDI DI INDONESIA PADA PLATFORM ANDROID. S1 thesis, Universitas Mercu Buana.

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Item Type: Thesis (S1)
Call Number CD: FIK/SI. 16 052
NIM/NIDN Creators: 41812120042
Uncontrolled Keywords: Augmented Reality, Game Engine, Marker, Visual 3D,
Divisions: Fakultas Ilmu Komputer > Sistem Informasi
Depositing User: Admin Perpus UMB
Date Deposited: 16 Mar 2016 11:46
Last Modified: 24 Apr 2022 09:48
URI: http://repository.mercubuana.ac.id/id/eprint/3579

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