PERANCANGAN MEDIA BERMAIN PENGHILANG TRAUMA GEMPA BUMI

WIBOWO, BAYU (2011) PERANCANGAN MEDIA BERMAIN PENGHILANG TRAUMA GEMPA BUMI. S1 thesis, Universitas Mercu Buana Jakarta.

[img]
Preview
Text (HAL COVER)
1. Hal cover.pdf

Download (447kB) | Preview
[img]
Preview
Text (ABSTRAK)
2. Abstrak.pdf

Download (3kB) | Preview
[img] Text (BAB I)
3. Bab 1.pdf
Restricted to Registered users only

Download (19kB)
[img] Text (BAB II)
4. Bab 2.pdf
Restricted to Registered users only

Download (104kB)
[img] Text (BAB III)
5. Bab 3.pdf
Restricted to Registered users only

Download (1MB)
[img] Text (BAB IV)
6. Bab 4.pdf
Restricted to Registered users only

Download (317kB)
[img] Text (BAB V)
7. Bab 5.pdf
Restricted to Registered users only

Download (6MB)
[img] Text (DAFTAR PUSTAKA)
8. Hal daftar pustaka.pdf
Restricted to Registered users only

Download (9kB)

Abstract

ABSTRACT Planning game is intended for children victims happy, happy, and forget this trauma.game has double functions to learn and to rid the trauma. With the theme of the game idle disaster, from the children know evacuation paths until children know what things mandatory possessed before, during and post-disaster bencana.Boardgame from popular children. Many board games popping up locally with local culture. Because board games profits as children are trained to read, learn, be creative so the children will be children who are creative. Beri peringkat terjemahan Key words: Boardgame “SARMAN” ABSTRAK Perancangan permainan ini dimaksudkan untuk anak anak korban bencana gembira,senang,dan melupakan trauma.Permainan ini mempunyai fungsi ganda untuk belajar dan juga penghilang trauma. Dengan permainna yang bertema siaga bencana,dari anak anak mengetahui jalur evakuasi sampai anak anak mengeetahui barang apa saja yang wajib dimiliki sebelum,saat dan setelah bencana bencana.Boardgame mulai popular dikalangan anak muda.Banyak bermunculan board game lokal dengan budaya local. Karena keuntungan board game seperti anak anak dilatih untuk membaca,belajar,kreatif sehingga anak-anak akan menjadi anak yang kreatif .

Item Type: Thesis (S1)
Call Number CD: FTPD/DES. 11 001
Call Number: STSP/19/11/024
NIM/NIDN Creators: 41906010011
Uncontrolled Keywords: Boardgame SARMAN
Divisions: Fakultas Desain dan Seni Kreatif > Desain Produk
Depositing User: Admin Perpus UMB
Date Deposited: 23 Sep 2011 16:02
Last Modified: 27 May 2025 02:41
URI: http://repository.mercubuana.ac.id/id/eprint/19837

Actions (login required)

View Item View Item